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authorPlaytester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-20 14:53:23 +0000
committerPlaytester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-20 14:53:23 +0000
commitd797656909b641d32ad5e419987e6ec63a47929c (patch)
treed999bda1fb180e4135bd9cf87c91f80b666b0645 /db
parent37a2acc73fd02ebfda500a08e1c0a520504e4303 (diff)
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* Some more updates to the skill unit code
- renamed SKILLUNITTIMER_INVERVAL to SKILLUNITTIMER_INTERVAL - Heat now depends on the interval settings rather than firewall_hits_on_undead - if you want Heat to do more or less hits you can now change the interval value in the skill_unit_db.txt (official+default: 20ms) - Icewall doesn't break anymore when the SKILLUNITTIMER_INTERVAL gets changed git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11526 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db')
-rw-r--r--db/Changelog.txt3
-rw-r--r--db/skill_unit_db.txt6
2 files changed, 6 insertions, 3 deletions
diff --git a/db/Changelog.txt b/db/Changelog.txt
index 3459601aa..017680eaf 100644
--- a/db/Changelog.txt
+++ b/db/Changelog.txt
@@ -32,6 +32,9 @@
13034 Desert_Twilight Small chance to activate max Attack Speed for 7 seconds.
=======================
+10/20
+ * Changed interval of Heat to 20ms [Playtester]
+ - you can change this now if you want Heat to do more or less hits
10/19
* Updated some new cards for testing purposes [Playtester]
* Fixed some typos and updated Atroce Card [Playtester]
diff --git a/db/skill_unit_db.txt b/db/skill_unit_db.txt
index 12aa8fa92..edde3c7df 100644
--- a/db/skill_unit_db.txt
+++ b/db/skill_unit_db.txt
@@ -83,9 +83,9 @@
405,0xb7, , 0, 1,1000,enemy, 0x000 //PF_SPIDERWEB
409,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLBABY
410,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARENT
-428,0x86, , 0, 1, 1,enemy, 0x000 //SG_SUN_WARM
-429,0x86, , 0, 1, 1,enemy, 0x000 //SG_MOON_WARM
-430,0x86, , 0, 1, 1,enemy, 0x000 //SG_STAR_WARM
+428,0x86, , 0, 1, 20,enemy, 0x000 //SG_SUN_WARM
+429,0x86, , 0, 1, 20,enemy, 0x000 //SG_MOON_WARM
+430,0x86, , 0, 1, 20,enemy, 0x000 //SG_STAR_WARM
484,0xb8, , 2, 0,1000,enemy, 0x808 //HW_GRAVITATION
488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE
516,0xba, , 3, 0, 100,enemy, 0x000 //GS_DESPERADO