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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-03-04 18:04:04 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-03-04 18:04:04 +0000
commitb0c94b71b90c7ed4d3199e0ad019073c3f75f800 (patch)
treec1bb56b010b1573a812002d0c8c60e5996997512 /db/skill_unit_db.txt
parent073d27498e3c63b64e9926c0ada83e3868aadc8f (diff)
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- Updated firepillar so it cannot be placed on top of others.
- Updated the firepillar code so it behaves like the other traps. - Changed the default format for @me and @main to avoid crashes on the newer clients. - Fixed the char-sql server so it returns a valid 'not found' packet when attempting to load a non-existing homunculus. - Fixed jump to use 0,0 for random coordinates rather than -1,-1 - Added missing \n to error reporting in getmonsterinfo - Additional status changes now only get triggered if the attack did damage, not if they get absorbed. - Fixed a logical comparison in unit_free to properly remove pets/homuncs when their intimacy is reduced to 0. - Properly set the opt3 value for Moonlight, Changeundead and Soul Link - Fixed the "no equip" flag of cards not being properly applied when attemting to equip items. - Added a check to avoid invoking pet menu entries when the pet is incuvated. - Fixed the session_data de-association in chrif_auth_delete - Cleaned chrif_auth_ok so that the latest received char info is kept when previous char login data was already in there. - Corrected docs mentioning non-existing flag 'mf_nopvp' git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12293 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/skill_unit_db.txt')
-rw-r--r--db/skill_unit_db.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/db/skill_unit_db.txt b/db/skill_unit_db.txt
index 908a91ff3..83343bfaf 100644
--- a/db/skill_unit_db.txt
+++ b/db/skill_unit_db.txt
@@ -31,7 +31,7 @@
47,0x86, , 0, 2,1000,enemy, 0x080 //AC_SHOWER
70,0x83, , -1, 1,1000,all, 0x008 //PR_SANCTUARY
79,0x84, , -1, 1,3000,enemy, 0x008 //PR_MAGNUS
- 80,0x87,0x88, 0, 1,2000,enemy, 0x002 //WZ_FIREPILLAR
+ 80,0x87,0x88, 0, 1,2000,enemy, 0x006 //WZ_FIREPILLAR
83,0x86, , 0, 3,1000,enemy, 0x000 //WZ_METEOR
85,0x86, , 0, 6:6:6:6:6:6:6:6:6:6:8,1250,enemy,0x008 //WZ_VERMILION
87,0x8d, , -1, 0, -1,all, 0x000 //WZ_ICEWALL