diff options
author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-05 16:05:59 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-05 16:05:59 +0000 |
commit | e6d6ac529697433258a6bfa4d8819b371dfd85cb (patch) | |
tree | bcaadbcfc7339e304cf7165999aff2fb7befa5ca /db/skill_unit_db.txt | |
parent | c4da477460bb8efa6ff288d999692c17833dd5f3 (diff) | |
download | hercules-e6d6ac529697433258a6bfa4d8819b371dfd85cb.tar.gz hercules-e6d6ac529697433258a6bfa4d8819b371dfd85cb.tar.bz2 hercules-e6d6ac529697433258a6bfa4d8819b371dfd85cb.tar.xz hercules-e6d6ac529697433258a6bfa4d8819b371dfd85cb.zip |
- Merged some skill db data of NJ skills, thanks to RockmanEXE
- Cleaned up some of the skill logic, so that skills that are casted on self, but have a unit id (an entry in skill_unit_db) will automatically re-route themself from a targetted-no-damage-skill to a ground-skill. When this happens, the effect packet is clif_skill_nodamage rather than clif_skill_poseffect (this is because that's how the dance/songs/encores behave).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7538 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/skill_unit_db.txt')
-rw-r--r-- | db/skill_unit_db.txt | 128 |
1 files changed, 64 insertions, 64 deletions
diff --git a/db/skill_unit_db.txt b/db/skill_unit_db.txt index f1bcf0083..815cb3554 100644 --- a/db/skill_unit_db.txt +++ b/db/skill_unit_db.txt @@ -23,64 +23,64 @@ // u1 u2 lay r intr target flag
//
- 12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL#�Z�C�t�e�B�E�H�[��
- 18,0x7f, , -1, 0, 1,enemy, 0x008 //MG_FIREWALL#�t�@�C�A�[�E�H�[��
- 21,0x86, , 0, 2,1000,enemy, 0x008 //MG_THUNDERSTORM#�T���_�[�X�g�[��
- 25,0x85, , 1, 0, -1,all, 0x003 //AL_PNEUMA#�j���[�}
- 27,0x81,0x80, 0, 0, -1,all, 0x006 //AL_WARP#���[�v�|�[�^��
+ 12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL
+ 18,0x7f, , -1, 0, 1,enemy, 0x008 //MG_FIREWALL
+ 21,0x86, , 0, 2,1000,enemy, 0x008 //MG_THUNDERSTORM
+ 25,0x85, , 1, 0, -1,all, 0x003 //AL_PNEUMA
+ 27,0x81,0x80, 0, 0, -1,all, 0x006 //AL_WARP
47,0x86, , 0, 2,1000,enemy, 0x080 //AC_SHOWER
- 70,0x83, , -1, 1,1000,all, 0x008 //PR_SANCTUARY#�T���N�`���A��
- 79,0x84, , -1, 1,3000,enemy, 0x008 //PR_MAGNUS#�}�O�k�X�G�N�\�V�Y��
- 80,0x87,0x88, 0, 1,2000,enemy, 0x002 //WZ_FIREPILLAR#�t�@�C�A�[�s���[
- 83,0x86, , 0, 3,1000,enemy, 0x000 //WZ_METEOR#���e�I�X�g�[��
- 85,0x86, , 0,6:6:6:6:6:6:6:6:6:6:8,1250,enemy, 0x008 //WZ_VERMILION#���[�h�I�u���@�[�~���I��
- 87,0x8d, , -1, 0, -1,all, 0x000 //WZ_ICEWALL#�A�C�X�E�H�[��
- 88,0x86, , 0, 2,1000,enemy, 0x000 //WZ_FROSTNOVA#�t���X�g�m���@
- 89,0x86, , 0, 5, 450,enemy, 0x008 //WZ_STORMGUST#�X�g�[���K�X�g
- 91,0x86, , 0, 2,1000,enemy, 0x080 //WZ_HEAVENDRIVE#�w�����Y�h���C�u
- 92,0x8e, , 2, 0, -1,enemy, 0x000 //WZ_QUAGMIRE#�N�@�O�}�C�A
-115,0x90, , 0, 1,1000,enemy, 0x006 //HT_SKIDTRAP#�X�L�b�h�g���b�v
-116,0x93, , 0, 1,1000,enemy, 0x006 //HT_LANDMINE#�����h�}�C��
-117,0x91, , 0, 1,1000,enemy, 0x006 //HT_ANKLESNARE#�A���N���X�l�A
-118,0x94, , 0, 1,1000,enemy, 0x006 //HT_SHOCKWAVE#�V���b�N�E�F�[�u�g���b�v
-119,0x95, , 0, 1,1000,enemy, 0x006 //HT_SANDMAN#�T���h�}��
-120,0x96, , 0, 1,1000,enemy, 0x006 //HT_FLASHER#�t���b�V���[
-121,0x97, , 0, 1,1000,enemy, 0x006 //HT_FREEZINGTRAP#�t���[�W���O�g���b�v
-122,0x8f, , 0, 1,1000,enemy, 0x006 //HT_BLASTMINE#�u���X�g�}�C��
-123,0x98, , 0, 1,1000,enemy, 0x006 //HT_CLAYMORETRAP#�N���C���A�g���b�v
-125,0x99, , 0, 1,1000,all, 0x002 //HT_TALKIEBOX#�g�[�L�[�{�b�N�X
-140,0x92, , -1, 0,1000,enemy, 0x000 //AS_VENOMDUST#�x�i���_�X�g
-220,0xb0, , 0, 0, -1,all, 0x002 //RG_GRAFFITI#�O���t�B�e�B
-229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION#�f�����X�g���[�V����
-254,0x86, , -1, 0, 400,enemy, 0x000 //CR_GRANDCROSS#�O�����h�N���X
-285,0x9a, , 3, 0, -1,all, 0x000 //SA_VOLCANO#�{���P�[�m
-286,0x9b, , 3, 0, -1,all, 0x000 //SA_DELUGE#�f�����[�W
-287,0x9c, , 3, 0, -1,all, 0x000 //SA_VIOLENTGALE#�o�C�I�����g�Q�C��
-288,0x9d,,3:3:4:4:5,0, -1,all, 0x000 //SA_LANDPROTECTOR#�����h�v���e�N�^�[
-306,0x9e, , 4, 0,6000,all, 0x200 //BD_LULLABY#�q���
-307,0x9f, , 4, 0, -1,enemy, 0x210 //BD_RICHMANKIM#�j�����h�̉�
-308,0xa0, , 4, 0, -1,enemy, 0x200 //BD_ETERNALCHAOS#�i���̍���
-309,0xa1, , 4, 0, -1,party, 0x200 //BD_DRUMBATTLEFIELD#�푾�ۂ̋���
-310,0xa2, , 4, 0, -1,party, 0x200 //BD_RINGNIBELUNGEN#�j�[�x�����O�̎w��
-311,0xa3, , 4, 0, -1,all, 0x200 //BD_ROKISWEIL#���L�̋���
-312,0xa4, , 4, 0, -1,party, 0x220 //BD_INTOABYSS#�[���̒���
-313,0xa5, , 4, 0, -1,party, 0x200 //BD_SIEGFRIED#�s���g�̃W�[�N�t���[�h
-317,0xa6, , 3, 0,3000,enemy, 0x400 //BA_DISSONANCE#�s���a��
-319,0xa7, , 3, 0, -1,all, 0x420 //BA_WHISTLE#���J
-320,0xa8, , 3, 0, -1,all, 0x420 //BA_ASSASSINCROSS#�[�z�̃A�T�V���N���X
-321,0xa9, , 3, 0, -1,all, 0x420 //BA_POEMBRAGI#�u���M�̎�
-322,0xaa, , 3, 0,6000,all, 0xC20 //BA_APPLEIDUN#�C�h�D���̗ь�
-325,0xab, , 3, 0,3000,enemy, 0x100 //DC_UGLYDANCE#��������ȃ_���X
-327,0xac, , 3, 0, -1,all, 0x120 //DC_HUMMING#�n�~���O
-328,0xad, , 3, 0, -1,enemy, 0x100 //DC_DONTFORGETME#����Y��Ȃ��Łc
-329,0xae, , 3, 0, -1,all, 0x120 //DC_FORTUNEKISS#�K�^�̃L�X
-330,0xaf, , 3, 0, -1,party, 0x100 //DC_SERVICEFORYOU#�T�[�r�X�t�H�[���[
-336,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARTNER#���Ȃ��Ɉ�������
-339,0x86, , -1, 0, 400,enemy, 0x000 //NPC_DARKGRANDCROSS#�ŃO�����h�N���X
-362,0xb4, , 0, 3, -1,all, 0x000 //HP_BASILICA#�o�W���J
-369,0xb3, , -1, 0,10000,all, 0x000 //PA_GOSPEL#�S�X�y��
-404,0xb6, , -1, 0, -1,all, 0x000 //PF_FOGWALL#�t�H�O�E�H�[��
-405,0xb7, , 0, 1,1000,enemy, 0x000 //PF_SPIDERWEB#�X�p�C�_�[�E�F�b�u
+ 70,0x83, , -1, 1,1000,all, 0x008 //PR_SANCTUARY
+ 79,0x84, , -1, 1,3000,enemy, 0x008 //PR_MAGNUS
+ 80,0x87,0x88, 0, 1,2000,enemy, 0x002 //WZ_FIREPILLAR
+ 83,0x86, , 0, 3,1000,enemy, 0x000 //WZ_METEOR
+ 85,0x86,,0,6:6:6:6:6:6:6:6:6:6:8,1250,enemy,0x008 //WZ_VERMILION
+ 87,0x8d, , -1, 0, -1,all, 0x000 //WZ_ICEWALL
+ 88,0x86, , 0, 2,1000,enemy, 0x000 //WZ_FROSTNOVA
+ 89,0x86, , 0, 5, 450,enemy, 0x008 //WZ_STORMGUST
+ 91,0x86, , 0, 2,1000,enemy, 0x080 //WZ_HEAVENDRIVE
+ 92,0x8e, , 2, 0, -1,enemy, 0x000 //WZ_QUAGMIRE
+115,0x90, , 0, 1,1000,enemy, 0x006 //HT_SKIDTRAP
+116,0x93, , 0, 1,1000,enemy, 0x006 //HT_LANDMINE
+117,0x91, , 0, 1,1000,enemy, 0x006 //HT_ANKLESNARE
+118,0x94, , 0, 1,1000,enemy, 0x006 //HT_SHOCKWAVE
+119,0x95, , 0, 1,1000,enemy, 0x006 //HT_SANDMAN
+120,0x96, , 0, 1,1000,enemy, 0x006 //HT_FLASHER
+121,0x97, , 0, 1,1000,enemy, 0x006 //HT_FREEZINGTRAP
+122,0x8f, , 0, 1,1000,enemy, 0x006 //HT_BLASTMINE
+123,0x98, , 0, 1,1000,enemy, 0x006 //HT_CLAYMORETRAP
+125,0x99, , 0, 1,1000,all, 0x002 //HT_TALKIEBOX
+140,0x92, , -1, 0,1000,enemy, 0x000 //AS_VENOMDUST
+220,0xb0, , 0, 0, -1,all, 0x002 //RG_GRAFFITI
+229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION
+254,0x86, , -1, 0, 400,enemy, 0x000 //CR_GRANDCROSS
+285,0x9a, , 3, 0, -1,all, 0x000 //SA_VOLCANO
+286,0x9b, , 3, 0, -1,all, 0x000 //SA_DELUGE
+287,0x9c, , 3, 0, -1,all, 0x000 //SA_VIOLENTGALE
+288,0x9d,,3:3:4:4:5,0, -1,all, 0x000 //SA_LANDPROTECTOR
+306,0x9e, , 4, 0,6000,all, 0x200 //BD_LULLABY
+307,0x9f, , 4, 0, -1,enemy, 0x210 //BD_RICHMANKIM
+308,0xa0, , 4, 0, -1,enemy, 0x200 //BD_ETERNALCHAOS
+309,0xa1, , 4, 0, -1,party, 0x200 //BD_DRUMBATTLEFIELD
+310,0xa2, , 4, 0, -1,party, 0x200 //BD_RINGNIBELUNGEN
+311,0xa3, , 4, 0, -1,all, 0x200 //BD_ROKISWEIL
+312,0xa4, , 4, 0, -1,party, 0x220 //BD_INTOABYSS
+313,0xa5, , 4, 0, -1,party, 0x200 //BD_SIEGFRIED
+317,0xa6, , 3, 0,3000,enemy, 0x400 //BA_DISSONANCE
+319,0xa7, , 3, 0, -1,all, 0x420 //BA_WHISTLE
+320,0xa8, , 3, 0, -1,all, 0x420 //BA_ASSASSINCROSS
+321,0xa9, , 3, 0, -1,all, 0x420 //BA_POEMBRAGI
+322,0xaa, , 3, 0,6000,all, 0xC20 //BA_APPLEIDUN
+325,0xab, , 3, 0,3000,enemy, 0x100 //DC_UGLYDANCE
+327,0xac, , 3, 0, -1,all, 0x120 //DC_HUMMING
+328,0xad, , 3, 0, -1,enemy, 0x100 //DC_DONTFORGETME
+329,0xae, , 3, 0, -1,all, 0x120 //DC_FORTUNEKISS
+330,0xaf, , 3, 0, -1,party, 0x100 //DC_SERVICEFORYOU
+336,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARTNER
+339,0x86, , -1, 0, 400,enemy, 0x000 //NPC_DARKGRANDCROSS
+362,0xb4, , 0, 3, -1,all, 0x000 //HP_BASILICA
+369,0xb3, , -1, 0,10000,all, 0x000 //PA_GOSPEL
+404,0xb6, , -1, 0, -1,all, 0x000 //PF_FOGWALL
+405,0xb7, , 0, 1,1000,enemy, 0x000 //PF_SPIDERWEB
409,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLBABY
410,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARENT
428,0x86, , 0, 1, 500,enemy, 0x000 //SG_SUN_WARM
@@ -88,10 +88,10 @@ 430,0x86, , 0, 1, 500,enemy, 0x000 //SG_STAR_WARM
484,0xb8, , 2, 0,1000,enemy, 0x808 //HW_GRAVITATION
488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE
-527,0xbc, , -1, 1,2000,enemy, 0x000 //NJ_TATAMIGAESHI#???_???
-535,0xbd, , 2, 0,2000,enemy, 0x000 //NJ_KAENSIN#???(???)
-536,0x86, , 2, 0, 300,enemy, 0x000 //NJ_BAKUENRYU#???(???)
-538,0xbb,,1:1:1:2:2:2:3:3:3:4,0, -1,all,0x010 //NJ_SUITON#����
-516,0xbc, , 0, 3, 100,enemy, 0x000 //GS_DESPERADO#�f�X�y���[�h
-521,0xc2, , 0, 1,1000,enemy, 0x006 //GS_GROUNDDRIFT#�O���E���h�h���t�g
-
+527,0xbc, , -1, 1,2000,enemy, 0x000 //NJ_TATAMIGAESHI
+535,0xbd, , 2, 0,2000,enemy, 0x000 //NJ_KAENSIN
+536,0x86, , 2, 0, 300,enemy, 0x000 //NJ_BAKUENRYU
+541,0x86,,0,2:2:3:3:4,1000,enemy,0x000 //NJ_RAIGEKISAI
+538,0xbb,,1:1:1:2:2:2:3:3:3:4,0,-1,all,0x010 //NJ_SUITON
+516,0xbc, , 0, 3, 100,enemy, 0x000 //GS_DESPERADO
+521,0xc2, , 0, 1,1000,enemy, 0x006 //GS_GROUNDDRIFT
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