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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-03-29 14:53:22 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-03-29 14:53:22 +0000 |
commit | 5498a520d7b5bc65d8b8c2ab949cf2986848c104 (patch) | |
tree | 344e3e2fc87dc5bc3a515730da90423ee3074dc1 /db/skill_db.txt | |
parent | 008f7c84a7220474b1c6a8a0463dc72d3e3364d5 (diff) | |
download | hercules-5498a520d7b5bc65d8b8c2ab949cf2986848c104.tar.gz hercules-5498a520d7b5bc65d8b8c2ab949cf2986848c104.tar.bz2 hercules-5498a520d7b5bc65d8b8c2ab949cf2986848c104.tar.xz hercules-5498a520d7b5bc65d8b8c2ab949cf2986848c104.zip |
- Some cleaning of the mob_ai. Mobs should stop chasing once you are beyond their min_chase range. Improved rude-attacked checking when mobs can't move.
- range3 is now used as min-chase value of mobs.
- Added a debug message when status_change_timer fails.
- Fixed tick direct modifications increasing duration instead of decreasing it.
- Fixed inf2 of Jump-Kick to make it a "combo-skill" so that it may do a BCT_ENEMY check.
- When sd->state.skill_flag is set, auto-targetting through combo-skills is disabled.
- You can't SG_FEEL maps already memorized.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5796 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/skill_db.txt')
-rw-r--r-- | db/skill_db.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/db/skill_db.txt b/db/skill_db.txt index 5fc8663ef..cc08a4b6e 100644 --- a/db/skill_db.txt +++ b/db/skill_db.txt @@ -440,7 +440,7 @@ 418,0,6,4,0,1,0,1,1,no,0,0,0,weapon,0 //TK_READYCOUNTER#Prepare Counter Kick#
419,-2,6,4,-1,0,0,7,1,no,0,512,0,weapon,0 //TK_COUNTER#Counter Kick#
420,0,6,4,0,1,0,1,1,no,0,0,0,weapon,0 //TK_DODGE#Break Fall#
-421,10,6,4,-1,0,0,7,1,no,0,0,0,weapon,0 //TK_JUMPKICK#Flying Side Kick#
+421,10,6,4,-1,0,0,7,1,no,0,512,0,weapon,0 //TK_JUMPKICK#Flying Side Kick#
422,0,0,0,0,0,1,10,0,no,0,0,0,none,0 //TK_HPTIME#Peaceful Rest#
423,0,0,0,0,0,1,10,0,no,0,0,0,none,0 //TK_SPTIME#Enjoyable Rest#
424,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 //TK_POWER#Fighting Chant#
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