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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-07-28 01:12:28 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-07-28 01:12:28 +0000
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tree279bf72af8afe3c9daf6d6bd5b98cb0710a19759 /db/skill_db.txt
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* Rev. 14365 Updated npc_randomattack, it now does 100*skillevel percent damage.
* Added patch from Paradox to allow a skill to use a random element for damage. See skill DB for info. * Updated entry for npc_randomattack in the skill database, now uses the newly added -3 element. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14365 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/skill_db.txt')
-rw-r--r--db/skill_db.txt5
1 files changed, 3 insertions, 2 deletions
diff --git a/db/skill_db.txt b/db/skill_db.txt
index 079361b9e..bbb9eb6c0 100644
--- a/db/skill_db.txt
+++ b/db/skill_db.txt
@@ -4,8 +4,9 @@
// if range is < 5, the skill is considered melee-range)
// 03 hit (8- repeated hitting, 6- single-hit)
// 04 inf (0- passive, 1- enemy, 2- place, 4- self, 16- friend, 32- trap)
-// 05 element (0- neutral, 1- water, 2- earth, 3- fire, 4- wind, 5- poison,
-// 6- holy, 7- dark, 8- ghost, 9- undead, -1- use weapon element)
+// 05 element (0 - neutral, 1 - water, 2 - earth, 3 - fire, 4 - wind, 5 - poison,
+// 6 - holy, 7 - dark, 8 - ghost, 9 - undead, -1 - use weapon element
+// -2 - use endowed element, -3 - use random element.)
// 06 nk (skill damage properties):
// 0x01 - No damage skill
// 0x02 - Has splash area