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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-03 18:46:51 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-03 18:46:51 +0000
commitd0241aaae2ee58987a5f65b4d69d2ee8d7408283 (patch)
treee527e091ee1fc99cd536292ea9746d930c4f619d /db/skill_castnodex_db.txt
parentb66c4739b8a524efcd8d848265bd6f73d08db6c4 (diff)
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- Added a column in skill_cast_db for specifying can't walk delays.
- Removed the apply walk-delay entry from skill_cast_nodex - Fixed autoloot dropping the item to the ground even when it was autolooted. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5450 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/skill_castnodex_db.txt')
-rw-r--r--db/skill_castnodex_db.txt6
1 files changed, 1 insertions, 5 deletions
diff --git a/db/skill_castnodex_db.txt b/db/skill_castnodex_db.txt
index cb25166a2..28a6dad01 100644
--- a/db/skill_castnodex_db.txt
+++ b/db/skill_castnodex_db.txt
@@ -1,18 +1,14 @@
-//<Skill id>,<Cast: 1 or 0>,<Delay (Optional): 1 or 0>,<Walk Delay(Optional): 1 or 0>
+//<Skill id>,<Cast: 1 or 0>,<Delay (Optional): 1 or 0>
// Cast: With 1, dex does not affect the skill's cast rate
// Cast: With 0, dex affects the skill's cast rate
// Delay: With 1, dex does not affect the skill's delay rate
// Delay: With 0, dex affects the skill's delay rate
-// Walk Delay: With 1, characters can't move while the skill's delay is active.
-// Walk Delay: With 0, characters can move as soon as the spell finishes casting.
// Example - 46,1,1 = Double Strafe's casting time and delay is not affected by dex.
// By default, dex NEVER affects after-cast delay, so no need of putting 'x,0,1' in this file
-136,0,0,1 //AS_SONICBLOW
336,1 //WE_CALLPARTNER
366,1 //HW_MAGICPOWER
370,1 //CH_PALMSTRIKE
-394,0,0,1 //CG_ARROWVULCAN
403,1 //PF_MEMORIZE
408,1 //WE_BABY
409,1 //WE_CALLPARENT