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authorFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
committerFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
commit288490094a7fe9167747dc78d416940759a31197 (patch)
tree53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /db/skill_castnodex_db.txt
parent8ec1c47aed09c90343949d57c92760ba84738a46 (diff)
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- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/skill_castnodex_db.txt')
-rw-r--r--db/skill_castnodex_db.txt60
1 files changed, 30 insertions, 30 deletions
diff --git a/db/skill_castnodex_db.txt b/db/skill_castnodex_db.txt
index 61699c7e8..74ce7b299 100644
--- a/db/skill_castnodex_db.txt
+++ b/db/skill_castnodex_db.txt
@@ -1,30 +1,30 @@
-//<Skill id>,<Cast: 1 or 0>,<Delay (Optional): 1 or 0>
-// Cast: With 1, dex does not affect the skill's cast rate
-// Cast: With 2, cast-rate cannot be reduced by Suffragium and the like
-// Cast: With 3, same effect as 1 + 2
-// Cast: With 0, dex affects the skill's cast rate
-// Delay: With 1, agi does not affect the skill's delay rate
-// Delay: With 2, delay cannot be reduced by Suffragium and the like
-// Delay: With 0, agi affects the skill's delay rate
-// Example - 46,1,1 = Double Strafe's casting time and delay is not affected by dex/agi.
-// By default, agi NEVER affects after-cast delay, so no need of putting 'x,0,1' in this file
-263,0,2 //MO_TRIPLEATTACK
-272,0,2 //MO_CHAINCOMBO
-273,0,2 //MO_COMBOFINISH
-336,1 //WE_CALLPARTNER
-366,1 //HW_MAGICPOWER
-370,1 //CH_PALMSTRIKE
-371,0,2 //CH_TIGERFIST
-372,0,2 //CH_CHAINCRUSH
-403,3 //PF_MEMORIZE
-408,1 //WE_BABY
-409,1 //WE_CALLPARENT
-410,1 //WE_CALLBABY
-482,1 //PF_DOUBLECASTING
-462,1 //SL_KAIZEL
-512,3 //GS_TRACKING
-1014,1 //PR_REDEMPTIO
-10010,3 //GD_BATTLEORDER
-10011,3 //GD_REGENERATION
-10012,3 //GD_RESTORE
-10013,3 //GD_EMERGENCYCALL
+//<Skill id>,<Cast: 1 or 0>,<Delay (Optional): 1 or 0>
+// Cast: With 1, dex does not affect the skill's cast rate
+// Cast: With 2, cast-rate cannot be reduced by Suffragium and the like
+// Cast: With 3, same effect as 1 + 2
+// Cast: With 0, dex affects the skill's cast rate
+// Delay: With 1, agi does not affect the skill's delay rate
+// Delay: With 2, delay cannot be reduced by Suffragium and the like
+// Delay: With 0, agi affects the skill's delay rate
+// Example - 46,1,1 = Double Strafe's casting time and delay is not affected by dex/agi.
+// By default, agi NEVER affects after-cast delay, so no need of putting 'x,0,1' in this file
+263,0,2 //MO_TRIPLEATTACK
+272,0,2 //MO_CHAINCOMBO
+273,0,2 //MO_COMBOFINISH
+336,1 //WE_CALLPARTNER
+366,1 //HW_MAGICPOWER
+370,1 //CH_PALMSTRIKE
+371,0,2 //CH_TIGERFIST
+372,0,2 //CH_CHAINCRUSH
+403,3 //PF_MEMORIZE
+408,1 //WE_BABY
+409,1 //WE_CALLPARENT
+410,1 //WE_CALLBABY
+482,1 //PF_DOUBLECASTING
+462,1 //SL_KAIZEL
+512,3 //GS_TRACKING
+1014,1 //PR_REDEMPTIO
+10010,3 //GD_BATTLEORDER
+10011,3 //GD_REGENERATION
+10012,3 //GD_RESTORE
+10013,3 //GD_EMERGENCYCALL