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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-12-26 09:16:50 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-12-26 09:16:50 +0000 |
commit | 5d35f372f696e3aa3a40734066d5127835baa3d0 (patch) | |
tree | 6c1c82c5229ed37d88fa52928833fbcc76e25198 /db/skill_cast_db_re.txt | |
parent | 3360d890f130c89878bea401c92cbcaeec3eeee6 (diff) | |
download | hercules-5d35f372f696e3aa3a40734066d5127835baa3d0.tar.gz hercules-5d35f372f696e3aa3a40734066d5127835baa3d0.tar.bz2 hercules-5d35f372f696e3aa3a40734066d5127835baa3d0.tar.xz hercules-5d35f372f696e3aa3a40734066d5127835baa3d0.zip |
Added support for Renewal Mode exclusive skill files, as per Kenpachi request
-- Entries in skill_<whatever>_db_re.txt safely overrides entries in its non_re.txt versions.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15284 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/skill_cast_db_re.txt')
-rw-r--r-- | db/skill_cast_db_re.txt | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/db/skill_cast_db_re.txt b/db/skill_cast_db_re.txt new file mode 100644 index 000000000..89bc91404 --- /dev/null +++ b/db/skill_cast_db_re.txt @@ -0,0 +1,21 @@ +//=====================================================================================================
+//-- skil_cast_db_re.txt: entries in this file override skill_cast_db.txt -- file only used in Ragnarok Renewal Mode
+//=====================================================================================================
+// Skill Times Database
+//
+// Structure of Database:
+// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
+//== Explained:
+// CastingTime : time to cast this skill, in miliseconds
+// AfterCastActDelay : "normal" delay, character cannot use skills, in miliseconds
+// AfterCastWalkDleay : amount of time before character can move again, in miliseconds
+// Duration1 / Duration2 : usually the durations used by the skill, at special cases it is used to hold special data
+// Cool Down : amount of time until character can re-use this skill, in miliseconds
+//== Extra
+// On all fields you can use ':' as a delimiter to level-specific values,
+// - Example using SM_PROVOKE
+// - Original:6,0,0,0,30000,0,1000
+// - ModifiedTo:6,0,0,0,30000,0,1000:2500:3000:etc
+// - Makes lvl 1 have 1000 (1s) cool down, lvl 2 2500 (2.5s), lvl 3 3000, and so on.
+//==========================================
+
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