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authorKenpachi Developer <Kenpachi.Developer@gmx.de>2020-03-06 12:58:09 +0100
committerKenpachi Developer <Kenpachi.Developer@gmx.de>2020-03-06 12:58:09 +0100
commit5baef19736fbe26f8b0ac23e61059c14afb6211c (patch)
tree599d472d7bf7a863e24377f0daec9659dd813f50 /db/re
parent35461847740b20e474ad0f68c99512f4e8d94fc9 (diff)
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Add the requirement to have a weapon equipped to RK_CRUSHSTRIKE skill
According to my tests on AEGIS, the CRUSHSTRIKE skill requires an equipped weapon for casting.
Diffstat (limited to 'db/re')
-rw-r--r--db/re/skill_db.conf25
1 files changed, 25 insertions, 0 deletions
diff --git a/db/re/skill_db.conf b/db/re/skill_db.conf
index 5c73267db..376fba179 100644
--- a/db/re/skill_db.conf
+++ b/db/re/skill_db.conf
@@ -19186,6 +19186,31 @@ skill_db: (
FixedCastTime: 1000
Requirements: {
SPCost: 1
+ WeaponTypes: {
+ Daggers: true
+ 1HSwords: true
+ 2HSwords: true
+ 1HSpears: true
+ 2HSpears: true
+ 1HAxes: true
+ 2HAxes: true
+ Maces: true
+ 2HMaces: true
+ Staves: true
+ Bows: true
+ Knuckles: true
+ Instruments: true
+ Whips: true
+ Books: true
+ Katars: true
+ Revolvers: true
+ Rifles: true
+ GatlingGuns: true
+ Shotguns: true
+ GrenadeLaunchers: true
+ FuumaShurikens: true
+ 2HStaves: true
+ }
}
},
{