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authorshennetsind <ind@henn.et>2013-03-29 15:44:32 -0300
committershennetsind <ind@henn.et>2013-03-29 15:44:32 -0300
commitcfd2bdb06048c17decaafd0f5a3c04e3f0ac6a3b (patch)
tree924f4058e4e8a162f5956b3999955cf851ffee6b /db/re
parentea42e92c2d130f723cd09a637448cd20a52777e8 (diff)
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Re-introducing clone-nocopy skill
This was once available through the now-gone skill_nocast_db.txt. To make a skill not copy-able by clones (aka the skill is not inherited by a clone when it is created), use flag 0x8000 in the inf2 skill db field Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'db/re')
-rw-r--r--db/re/skill_db.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/db/re/skill_db.txt b/db/re/skill_db.txt
index 0bb63d7e9..ed4671c00 100644
--- a/db/re/skill_db.txt
+++ b/db/re/skill_db.txt
@@ -38,6 +38,7 @@
// 0x1000- disable usage on enemies (for non-offensive skills).
// 0x2000- skill ignores land protector (e.g. arrow shower)
// 0x4000- chorus skill
+// 0x8000- skill wont be passed to clones
// 13 maxcount: max amount of skill instances to place on the ground when
// player_land_skill_limit/monster_land_skill_limit is enabled. For skills
// that attack using a path, this is the path length to be used.