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authorHaru <haru@dotalux.com>2017-08-22 01:07:06 +0200
committerHaru <haru@dotalux.com>2017-09-17 17:48:56 +0200
commit20e5f84783f35d128478f6ccb95d0fac18dea2aa (patch)
treeb177f3f8c087d58325093acc00066e6fb8b8e71e /db/re
parent7b703f53b4a135a7472b3909d99d054639d89f93 (diff)
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Replace 65536 with "EQP_SHADOW_ARMOR" in the item_db Loc field
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'db/re')
-rw-r--r--db/re/item_db.conf92
1 files changed, 46 insertions, 46 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf
index 7110fa49c..d1afc5877 100644
--- a/db/re/item_db.conf
+++ b/db/re/item_db.conf
@@ -147152,7 +147152,7 @@ item_db: (
Name: "T STR1 Armor Shadow"
Type: "IT_ARMOR"
Buy: 10
- Loc: 65536
+ Loc: "EQP_SHADOW_ARMOR"
Script: <" bonus bStr,1; ">
},
{
@@ -147206,7 +147206,7 @@ item_db: (
Name: "T STR2 Armor Shadow"
Type: "IT_ARMOR"
Buy: 10
- Loc: 65536
+ Loc: "EQP_SHADOW_ARMOR"
EquipLv: 30
Script: <" bonus bStr,2; ">
},
@@ -147279,7 +147279,7 @@ item_db: (
Name: "Promotional Armor Shadow"
Type: "IT_ARMOR"
Buy: 10
- Loc: 65536
+ Loc: "EQP_SHADOW_ARMOR"
Script: <"
bonus bLuk,1;
bonus bMaxHP,getrefine()*10;
@@ -147405,7 +147405,7 @@ item_db: (
Name: "Shadow Breeze Armor"
Type: "IT_ARMOR"
Buy: 10
- Loc: 65536
+ Loc: "EQP_SHADOW_ARMOR"
Script: <" bonus bFlee,5+(getrefine()>=7?10:0); ">
},
{
@@ -147439,7 +147439,7 @@ item_db: (
Name: "Immune Shadow Armor"
Type: "IT_ARMOR"
Buy: 10
- Loc: 65536
+ Loc: "EQP_SHADOW_ARMOR"
Script: <" bonus2 bSubEle,0,1; ">
},
{
@@ -147448,7 +147448,7 @@ item_db: (
Name: "Hard Shadow Armor"
Type: "IT_ARMOR"
Buy: 10
- Loc: 65536
+ Loc: "EQP_SHADOW_ARMOR"
Script: <"
bonus bMaxHP,50;
if (getrefine()>=7) { bonus bMaxHPrate,1; }
@@ -147460,7 +147460,7 @@ item_db: (
Name: "Ancient Shadow Armor"
Type: "IT_ARMOR"
Buy: 10
- Loc: 65536
+ Loc: "EQP_SHADOW_ARMOR"
Script: <" bonus bHit,(getrefine()>=7)?20:10; ">
},
{
@@ -147469,7 +147469,7 @@ item_db: (
Name: "Critital Shadow Armor"
Type: "IT_ARMOR"
Buy: 10
- Loc: 65536
+ Loc: "EQP_SHADOW_ARMOR"
Script: <" bonus bCritical,(getrefine()>=7)?10:5; ">
},
{
@@ -147551,7 +147551,7 @@ item_db: (
Name: "Dexterous Shadow Armor"
Type: "IT_ARMOR"
Buy: 10
- Loc: 65536
+ Loc: "EQP_SHADOW_ARMOR"
Script: <"
bonus bDex,1;
if (getrefine()>=7) { bonus bDex,1; }
@@ -147590,7 +147590,7 @@ item_db: (
Name: "Lucky Shadow Armor"
Type: "IT_ARMOR"
Buy: 10
- Loc: 65536
+ Loc: "EQP_SHADOW_ARMOR"
Script: <"
bonus bLuk,1;
bonus bCritical,(getrefine()/2);
@@ -148056,7 +148056,7 @@ item_db: (
Name: "Large Shadow Armor"
Type: "IT_ARMOR"
Buy: 10
- Loc: 65536
+ Loc: "EQP_SHADOW_ARMOR"
Script: <"
bonus2 bSubSize,Size_Large,2;
if (getrefine()>=7) { bonus2 bSubSize,Size_Large,1; }
@@ -148069,7 +148069,7 @@ item_db: (
Name: "Medium Shadow Armor"
Type: "IT_ARMOR"
Buy: 10
- Loc: 65536
+ Loc: "EQP_SHADOW_ARMOR"
Script: <"
bonus2 bSubSize,Size_Medium,2;
if (getrefine()>=7) { bonus2 bSubSize,Size_Medium,1; }
@@ -148082,7 +148082,7 @@ item_db: (
Name: "Small Shadow Armor"
Type: "IT_ARMOR"
Buy: 10
- Loc: 65536
+ Loc: "EQP_SHADOW_ARMOR"
Script: <"
bonus2 bSubSize,Size_Small,2;
if (getrefine()>=7) { bonus2 bSubSize,Size_Small,1; }
@@ -148167,7 +148167,7 @@ item_db: (
Name: "Malevolent Shadow Armor"
Type: "IT_ARMOR"
Buy: 10
- Loc: 65536
+ Loc: "EQP_SHADOW_ARMOR"
Script: <"
bonus bMaxHP,100;
if (getrefine()>=7) { bonus bMaxHPrate,1; }
@@ -148197,7 +148197,7 @@ item_db: (
Name: "Gemstone Shadow Armor"
Type: "IT_ARMOR"
Buy: 10
- Loc: 65536
+ Loc: "EQP_SHADOW_ARMOR"
Script: <" bonus bCritical,5+(getrefine()/2); ">
},
{
@@ -148270,7 +148270,7 @@ item_db: (
Name: "Plasterus Shadow Armor"
Type: "IT_ARMOR"
Buy: 10
- Loc: 65536
+ Loc: "EQP_SHADOW_ARMOR"
Script: <"
bonus bDef,1;
bonus2 bResEff,Eff_Stone,getrefine();
@@ -148294,7 +148294,7 @@ item_db: (
Name: "Insomnia Shadow Armor"
Type: "IT_ARMOR"
Buy: 10
- Loc: 65536
+ Loc: "EQP_SHADOW_ARMOR"
Script: <"
bonus bDef,1;
bonus2 bResEff,Eff_Sleep,getrefine();
@@ -148318,7 +148318,7 @@ item_db: (
Name: "Peerless Shadow Armor"
Type: "IT_ARMOR"
Buy: 10
- Loc: 65536
+ Loc: "EQP_SHADOW_ARMOR"
Script: <"
bonus bDef,1;
bonus2 bResEff,Eff_Silence,getrefine();
@@ -148342,7 +148342,7 @@ item_db: (
Name: "Adurate Shadow Armor"
Type: "IT_ARMOR"
Buy: 10
- Loc: 65536
+ Loc: "EQP_SHADOW_ARMOR"
Script: <"
bonus bDef,1;
bonus2 bResEff,Eff_Blind,getrefine();
@@ -148518,7 +148518,7 @@ item_db: (
Name: "Spell Flow Shadow Armor"
Type: "IT_ARMOR"
Buy: 10
- Loc: 65536
+ Loc: "EQP_SHADOW_ARMOR"
Script: <" bonus bUseSPrate,1+((getrefine()>=7)?1:0)+((getrefine()>=9)?1:0); ">
},
{
@@ -148539,7 +148539,7 @@ item_db: (
Name: "Greed Shadow Armor"
Type: "IT_ARMOR"
Buy: 10
- Loc: 65536
+ Loc: "EQP_SHADOW_ARMOR"
Script: <"
skill BS_GREED,1;
bonus2 bSkillUseSP,BS_GREED,100-(getrefine()*10);
@@ -148611,7 +148611,7 @@ item_db: (
Name: "Heal Shadow Armor"
Type: "IT_ARMOR"
Buy: 10
- Loc: 65536
+ Loc: "EQP_SHADOW_ARMOR"
Script: <"
skill AL_HEAL,1;
bonus2 bSkillUseSP,AL_HEAL,50-(getrefine()*5);
@@ -148683,7 +148683,7 @@ item_db: (
Name: "Hiding Shadow Armor"
Type: "IT_ARMOR"
Buy: 10
- Loc: 65536
+ Loc: "EQP_SHADOW_ARMOR"
Script: <"
skill TF_HIDING,1;
bonus2 bSkillUseSP,TF_HIDING,50-(getrefine()*5);
@@ -148761,7 +148761,7 @@ item_db: (
Name: "Cloaking Shadow Armor"
Type: "IT_ARMOR"
Buy: 10
- Loc: 65536
+ Loc: "EQP_SHADOW_ARMOR"
Script: <"
skill AS_CLOAKING,1;
bonus2 bSkillUseSP,AS_CLOAKING,50-(getrefine()*5);
@@ -148839,7 +148839,7 @@ item_db: (
Name: "Teleport Shadow Armor"
Type: "IT_ARMOR"
Buy: 10
- Loc: 65536
+ Loc: "EQP_SHADOW_ARMOR"
Script: <"
skill AL_TELEPORT,1;
bonus2 bSkillUseSP,AL_TELEPORT,50-(getrefine()*5);
@@ -148911,7 +148911,7 @@ item_db: (
Name: "Steal Shadow Armor"
Type: "IT_ARMOR"
Buy: 10
- Loc: 65536
+ Loc: "EQP_SHADOW_ARMOR"
Script: <"
skill TF_STEAL,1;
bonus2 bSkillUseSP,TF_STEAL,50-(getrefine()*5);
@@ -149023,7 +149023,7 @@ item_db: (
Name: "Solid Shadow Armor"
Type: "IT_ARMOR"
Buy: 10
- Loc: 65536
+ Loc: "EQP_SHADOW_ARMOR"
Script: <" bonus bDef,5+(getrefine()/2); ">
},
{
@@ -149257,7 +149257,7 @@ item_db: (
Name: "Bearer's Shadow Armor"
Type: "IT_ARMOR"
Buy: 10
- Loc: 65536
+ Loc: "EQP_SHADOW_ARMOR"
Script: <" bonus bMdef,1+(getrefine()/2); ">
},
{
@@ -149311,7 +149311,7 @@ item_db: (
Name: "Basis Shadow Armor"
Type: "IT_ARMOR"
Buy: 10
- Loc: 65536
+ Loc: "EQP_SHADOW_ARMOR"
Script: <"
bonus2 bAddEle,Ele_Neutral,1+(getrefine()/2);
bonus2 bMagicAddEle,Ele_Neutral,1+(getrefine()/2);
@@ -149323,7 +149323,7 @@ item_db: (
Name: "Hallowed Shadow Armor"
Type: "IT_ARMOR"
Buy: 10
- Loc: 65536
+ Loc: "EQP_SHADOW_ARMOR"
Script: <"
bonus2 bAddEle,Ele_Dark,1+(getrefine()/2);
bonus2 bMagicAddEle,Ele_Dark,1+(getrefine()/2);
@@ -149335,7 +149335,7 @@ item_db: (
Name: "Underneith Shadow Armor"
Type: "IT_ARMOR"
Buy: 10
- Loc: 65536
+ Loc: "EQP_SHADOW_ARMOR"
Script: <"
bonus2 bAddEle,Ele_Water,1+(getrefine()/2);
bonus2 bMagicAddEle,Ele_Water,1+(getrefine()/2);
@@ -149347,7 +149347,7 @@ item_db: (
Name: "Underneath Shadow Armor"
Type: "IT_ARMOR"
Buy: 10
- Loc: 65536
+ Loc: "EQP_SHADOW_ARMOR"
Script: <"
bonus2 bAddEle,Ele_Earth,1+(getrefine()/2);
bonus2 bMagicAddEle,Ele_Earth,1+(getrefine()/2);
@@ -149359,7 +149359,7 @@ item_db: (
Name: "Flame Shadow Armor"
Type: "IT_ARMOR"
Buy: 10
- Loc: 65536
+ Loc: "EQP_SHADOW_ARMOR"
Script: <"
bonus2 bAddEle,Ele_Fire,1+(getrefine()/2);
bonus2 bMagicAddEle,Ele_Fire,1+(getrefine()/2);
@@ -149371,7 +149371,7 @@ item_db: (
Name: "Windy Shadow Armor"
Type: "IT_ARMOR"
Buy: 10
- Loc: 65536
+ Loc: "EQP_SHADOW_ARMOR"
Script: <"
bonus2 bAddEle,Ele_Wind,1+(getrefine()/2);
bonus2 bMagicAddEle,Ele_Wind,1+(getrefine()/2);
@@ -149383,7 +149383,7 @@ item_db: (
Name: "Envenom Shadow Armor"
Type: "IT_ARMOR"
Buy: 10
- Loc: 65536
+ Loc: "EQP_SHADOW_ARMOR"
Script: <"
bonus2 bAddEle,Ele_Poison,1+(getrefine()/2);
bonus2 bMagicAddEle,Ele_Poison,1+(getrefine()/2);
@@ -149395,7 +149395,7 @@ item_db: (
Name: "Damned Shadow Armor"
Type: "IT_ARMOR"
Buy: 10
- Loc: 65536
+ Loc: "EQP_SHADOW_ARMOR"
Script: <"
bonus2 bAddEle,Ele_Holy,1+(getrefine()/2);
bonus2 bMagicAddEle,Ele_Holy,1+(getrefine()/2);
@@ -149407,7 +149407,7 @@ item_db: (
Name: "Exorcism Shadow Armor"
Type: "IT_ARMOR"
Buy: 10
- Loc: 65536
+ Loc: "EQP_SHADOW_ARMOR"
Script: <"
bonus2 bAddEle,Ele_Ghost,1+(getrefine()/2);
bonus2 bMagicAddEle,Ele_Ghost,1+(getrefine()/2);
@@ -149419,7 +149419,7 @@ item_db: (
Name: "Divine Shadow Armor"
Type: "IT_ARMOR"
Buy: 10
- Loc: 65536
+ Loc: "EQP_SHADOW_ARMOR"
Script: <"
bonus2 bAddEle,Ele_Undead,1+(getrefine()/2);
bonus2 bMagicAddEle,Ele_Undead,1+(getrefine()/2);
@@ -149440,7 +149440,7 @@ item_db: (
Name: "Hasty Shadow Armor"
Type: "IT_ARMOR"
Buy: 10
- Loc: 65536
+ Loc: "EQP_SHADOW_ARMOR"
Script: <" bonus bFlee,5+(getrefine()/2); ">
},
{
@@ -149660,7 +149660,7 @@ item_db: (
Name: "Attack Shadow Armor"
Type: "IT_ARMOR"
Buy: 10
- Loc: 65536
+ Loc: "EQP_SHADOW_ARMOR"
Script: <"
autobonus "{ bonus bAtk2,(getrefine()*5); }",(getrefine()*20)+100,3000,BF_NORMAL;
">
@@ -149695,7 +149695,7 @@ item_db: (
Name: "Cold Bolt Shadow Armor"
Type: "IT_ARMOR"
Buy: 10
- Loc: 65536
+ Loc: "EQP_SHADOW_ARMOR"
Script: <"
if (getrefine()>=2) {
autobonus "{ bonus3 bAutoSpell,14,(getrefine()/2),1000; }",(getrefine()*2)+100,100,BF_SHORT;
@@ -149708,7 +149708,7 @@ item_db: (
Name: "Fire Bolt Shadow Armor"
Type: "IT_ARMOR"
Buy: 10
- Loc: 65536
+ Loc: "EQP_SHADOW_ARMOR"
Script: <"
if (getrefine()>=2) {
autobonus "{ bonus3 bAutoSpell,19,(getrefine()/2),1000; }",(getrefine()*2)+100,100,BF_SHORT;
@@ -149721,7 +149721,7 @@ item_db: (
Name: "Lightning Bolt Shadow Armor"
Type: "IT_ARMOR"
Buy: 10
- Loc: 65536
+ Loc: "EQP_SHADOW_ARMOR"
Script: <"
if (getrefine()>=2) {
autobonus "{ bonus3 bAutoSpell,20,(getrefine()/2),1000; }",(getrefine()*2)+100,100,BF_SHORT;
@@ -149734,7 +149734,7 @@ item_db: (
Name: "Earth Spike Shadow Armor"
Type: "IT_ARMOR"
Buy: 10
- Loc: 65536
+ Loc: "EQP_SHADOW_ARMOR"
Script: <"
if (getrefine()>=2) {
autobonus "{ bonus3 bAutoSpell,90,(getrefine()/2),1000; }",(getrefine()*2)+100,100,BF_SHORT;
@@ -150008,7 +150008,7 @@ item_db: (
Name: "Caster Shadow Armor"
Type: "IT_ARMOR"
Buy: 10
- Loc: 65536
+ Loc: "EQP_SHADOW_ARMOR"
Script: <"
bonus bMatk,5;
bonus bUseSPrate,-1;
@@ -150047,7 +150047,7 @@ item_db: (
Name: "Reload Shadow Armor"
Type: "IT_ARMOR"
Buy: 10
- Loc: 65536
+ Loc: "EQP_SHADOW_ARMOR"
Script: <"
bonus bDelayrate,-1;
if (getrefine()>=7) { bonus bDelayrate,-1; }