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author | glighta <glighta@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-01 01:40:29 +0000 |
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committer | glighta <glighta@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-01 01:40:29 +0000 |
commit | 85ae075fd230f7e1d08a84dde6a2cfdce8280ecd (patch) | |
tree | 566de83b27be9f1c2449ddef90a8f7a041ab2ca8 /db/re/skill_unit_db.txt | |
parent | a0fb6bc388fb1d4f0fcfd7d3d8af71a9c8cf86ca (diff) | |
download | hercules-85ae075fd230f7e1d08a84dde6a2cfdce8280ecd.tar.gz hercules-85ae075fd230f7e1d08a84dde6a2cfdce8280ecd.tar.bz2 hercules-85ae075fd230f7e1d08a84dde6a2cfdce8280ecd.tar.xz hercules-85ae075fd230f7e1d08a84dde6a2cfdce8280ecd.zip |
-Fix bugreport:6547 (bloodylust) upd bloodylust effect to berserk
-Fix bugreport:6208, bugreport:6805 (chaos panic) fix range effect
-Partial Fix bugreport:5275 (toxin now won't interupt unbreackable castskill)
-Folllow up r16847 fix UNT_ZEPHYR get some unwanted bonus, fix Insignia unit range
-Add UF_RANGEDSINGLEUNIT unit propriety thx to 3ceam, workaround to fix ranged unit without timer.
-Prevent WM_SOUND_OF_DESTRUCTION, SC_MANHOLE, WM_LULLABY_DEEPSLEEP being cast in non pvp map
-Fix SC_MAGICMUSHROOM shouldn't force skill if sit
-Replace some hardcoded mobid by enum
-add some mob_is definition for quicker search (gvg and treasure)
-Remove some duplicate check for status_heal (if berserk already done in status heal)
-Upd few documentation
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16855 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/re/skill_unit_db.txt')
-rw-r--r-- | db/re/skill_unit_db.txt | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/db/re/skill_unit_db.txt b/db/re/skill_unit_db.txt index 511a60f4d..3b7d9c26c 100644 --- a/db/re/skill_unit_db.txt +++ b/db/re/skill_unit_db.txt @@ -15,6 +15,7 @@ // 0x200(UF_ENSEMBLE) Ensemble skill // 0x400(UF_SONG) Song skill // 0x800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out +// 0x2000(UF_RANGEDSINGLEUNIT) Layout hack, use layout range propriety but only display center. // Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets // // Notes: @@ -121,9 +122,9 @@ 2299,0xcc, , 0, 1,1000,all, 0x006 //SC_MANHOLE 2300,0xcd, , 0, 1,1000,all, 0x006 //SC_DIMENSIONDOOR -2301,0xce, , 0, 2, -1,enemy, 0x00E //SC_CHAOSPANIC +2301,0xce, , 2, 0, -1,enemy, 0x200E //SC_CHAOSPANIC 2302,0xcf, , 0, 2, -1,enemy, 0x002 //SC_MAELSTROM -2303,0xd0, , 0, 2, -1,enemy, 0x018 //SC_BLOODYLUST +2303,0xd0, , 3, 0, -1,all, 0x2018 //SC_BLOODYLUST 2304,0xd1, , 0, 2, -1,enemy, 0x000 //SC_FEINTBOMB 2319,0xec, , 0, 3,5000,all, 0x000 //LG_BANDING @@ -140,10 +141,10 @@ 2450,0xe0, , 3, 0, 500,enemy, 0x010 //SO_CLOUD_KILL 2452,0xe4, , 0, 3,3000,all, 0x010 //SO_WARMER 2453,0xeb, , 0, 1:1:2:2:3,1000,enemy,0x010 //SO_VACUUM_EXTREME -2465,0xf1, , 0, 2,1000,all, 0x010 //SO_FIRE_INSIGNIA -2466,0xf2, , 0, 2,1000,all, 0x010 //SO_WATER_INSIGNIA -2467,0xf3, , 0, 2,1000,all, 0x010 //SO_WIND_INSIGNIA -2468,0xf4, , 0, 2,1000,all, 0x010 //SO_EARTH_INSIGNIA +2465,0xf1, , 0, 1,1000,all, 0x010 //SO_FIRE_INSIGNIA +2466,0xf2, , 0, 1,1000,all, 0x010 //SO_WATER_INSIGNIA +2467,0xf3, , 0, 1,1000,all, 0x010 //SO_WIND_INSIGNIA +2468,0xf4, , 0, 1,1000,all, 0x010 //SO_EARTH_INSIGNIA 2479,0xe5, , 0, 1,1000,enemy, 0x000 //GN_THORNS_TRAP 2482,0xe6,0x7f, -1, 1, -1,all, 0x000 //GN_WALLOFTHORN |