summaryrefslogtreecommitdiff
path: root/db/re/skill_unit_db.txt
diff options
context:
space:
mode:
authorglighta <glighta@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-11-01 01:40:29 +0000
committerglighta <glighta@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-11-01 01:40:29 +0000
commit85ae075fd230f7e1d08a84dde6a2cfdce8280ecd (patch)
tree566de83b27be9f1c2449ddef90a8f7a041ab2ca8 /db/re/skill_unit_db.txt
parenta0fb6bc388fb1d4f0fcfd7d3d8af71a9c8cf86ca (diff)
downloadhercules-85ae075fd230f7e1d08a84dde6a2cfdce8280ecd.tar.gz
hercules-85ae075fd230f7e1d08a84dde6a2cfdce8280ecd.tar.bz2
hercules-85ae075fd230f7e1d08a84dde6a2cfdce8280ecd.tar.xz
hercules-85ae075fd230f7e1d08a84dde6a2cfdce8280ecd.zip
-Fix bugreport:6547 (bloodylust) upd bloodylust effect to berserk
-Fix bugreport:6208, bugreport:6805 (chaos panic) fix range effect -Partial Fix bugreport:5275 (toxin now won't interupt unbreackable castskill) -Folllow up r16847 fix UNT_ZEPHYR get some unwanted bonus, fix Insignia unit range -Add UF_RANGEDSINGLEUNIT unit propriety thx to 3ceam, workaround to fix ranged unit without timer. -Prevent WM_SOUND_OF_DESTRUCTION, SC_MANHOLE, WM_LULLABY_DEEPSLEEP being cast in non pvp map -Fix SC_MAGICMUSHROOM shouldn't force skill if sit -Replace some hardcoded mobid by enum -add some mob_is definition for quicker search (gvg and treasure) -Remove some duplicate check for status_heal (if berserk already done in status heal) -Upd few documentation git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16855 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/re/skill_unit_db.txt')
-rw-r--r--db/re/skill_unit_db.txt13
1 files changed, 7 insertions, 6 deletions
diff --git a/db/re/skill_unit_db.txt b/db/re/skill_unit_db.txt
index 511a60f4d..3b7d9c26c 100644
--- a/db/re/skill_unit_db.txt
+++ b/db/re/skill_unit_db.txt
@@ -15,6 +15,7 @@
// 0x200(UF_ENSEMBLE) Ensemble skill
// 0x400(UF_SONG) Song skill
// 0x800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
+// 0x2000(UF_RANGEDSINGLEUNIT) Layout hack, use layout range propriety but only display center.
// Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets
//
// Notes:
@@ -121,9 +122,9 @@
2299,0xcc, , 0, 1,1000,all, 0x006 //SC_MANHOLE
2300,0xcd, , 0, 1,1000,all, 0x006 //SC_DIMENSIONDOOR
-2301,0xce, , 0, 2, -1,enemy, 0x00E //SC_CHAOSPANIC
+2301,0xce, , 2, 0, -1,enemy, 0x200E //SC_CHAOSPANIC
2302,0xcf, , 0, 2, -1,enemy, 0x002 //SC_MAELSTROM
-2303,0xd0, , 0, 2, -1,enemy, 0x018 //SC_BLOODYLUST
+2303,0xd0, , 3, 0, -1,all, 0x2018 //SC_BLOODYLUST
2304,0xd1, , 0, 2, -1,enemy, 0x000 //SC_FEINTBOMB
2319,0xec, , 0, 3,5000,all, 0x000 //LG_BANDING
@@ -140,10 +141,10 @@
2450,0xe0, , 3, 0, 500,enemy, 0x010 //SO_CLOUD_KILL
2452,0xe4, , 0, 3,3000,all, 0x010 //SO_WARMER
2453,0xeb, , 0, 1:1:2:2:3,1000,enemy,0x010 //SO_VACUUM_EXTREME
-2465,0xf1, , 0, 2,1000,all, 0x010 //SO_FIRE_INSIGNIA
-2466,0xf2, , 0, 2,1000,all, 0x010 //SO_WATER_INSIGNIA
-2467,0xf3, , 0, 2,1000,all, 0x010 //SO_WIND_INSIGNIA
-2468,0xf4, , 0, 2,1000,all, 0x010 //SO_EARTH_INSIGNIA
+2465,0xf1, , 0, 1,1000,all, 0x010 //SO_FIRE_INSIGNIA
+2466,0xf2, , 0, 1,1000,all, 0x010 //SO_WATER_INSIGNIA
+2467,0xf3, , 0, 1,1000,all, 0x010 //SO_WIND_INSIGNIA
+2468,0xf4, , 0, 1,1000,all, 0x010 //SO_EARTH_INSIGNIA
2479,0xe5, , 0, 1,1000,enemy, 0x000 //GN_THORNS_TRAP
2482,0xe6,0x7f, -1, 1, -1,all, 0x000 //GN_WALLOFTHORN