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authorMichieru <Michieru@users.noreply.github.com>2014-08-06 15:07:26 +0100
committerMichieru <Michieru@users.noreply.github.com>2014-08-06 15:07:26 +0100
commit356a83b11ae56778992b27b0c9b358d7d79722cd (patch)
treef113b57f6276ff0ed4c26c9042b7e41c11382e51 /db/re/item_db.conf
parent254f47e4f04141f6ceeb68d0dbbb4a0001d01a24 (diff)
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- Fix 3rd class skills on pre-renewal.
- When under Mind Break Matk Effect and Mdef reduction should not show on ALT Q(bug:7915) - Plagiarism should not copy New 3rd class skills. Thanks to OmegaRed (bug:8118) - Update Runstone Lux Anima to official formula (bug:8285) - Add official formula for Demonic Fire - Update damage formula for Unlimit, apply Def and Mdef to 1 during the skill and adjust the cooldown to official. (bug:8227) - Flash Combo should not consume hp-sp and the skill not ignore the distance. - Fix a bug with Full Throttle that not consuming sp correctly and adjust the cooldown to official. - All WoE items are inactive outside WoE or PVP - Add bonus3 bSPVanishRate for Vellum Items. - Script Vellum Items. - Add 2 new bonus bSetDefRace and bSetMDefRace for the Vellum Items. (rAthena c046668034) - Fixed Bowling Bash, Brandish Spear, Grand Darkness and Meteor Assault reducing def during cast; the only skill that does this officially is Grand Cross (rAthena 694719048e) - Implemented official Bowling Bash with all its special behaviors including the gutter line * As many servers probably want to remove the gutter line problem, it is configurable; just adjust the bowling_bash_area setting in skill.conf (Bug:4209) - Sonic Blow now has a fixed range of 1, even for monsters; a monster can't use this skill if you tank it from farther away (rAthena a15cee063d)
Diffstat (limited to 'db/re/item_db.conf')
-rw-r--r--db/re/item_db.conf26
1 files changed, 16 insertions, 10 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf
index 24638452b..17412756e 100644
--- a/db/re/item_db.conf
+++ b/db/re/item_db.conf
@@ -8314,7 +8314,11 @@ item_db: (
WeaponLv: 4
EquipLv: 95
View: 16
- Script: <" bonus bAspdRate,getrefine(); ">
+ Script: <"
+ bonus bAspdRate,getrefine();
+ bonus4 bSetDefRace,RC_DemiHuman,10000,5000,1;
+ bonus4 bSetMDefRace,RC_DemiHuman,10000,5000,1;
+ ">
},
{
Id: 1294
@@ -8331,7 +8335,7 @@ item_db: (
WeaponLv: 4
EquipLv: 95
View: 16
- Script: <" bonus2 bSPVanishRate,10000,10; ">
+ Script: <" bonus3 bSPVanishRate,10000,10,BF_NORMAL; ">
},
{
Id: 1295
@@ -9737,7 +9741,7 @@ item_db: (
View: 7
Script: <"
bonus bUnbreakableWeapon,0;
- bonus2 bSPVanishRate,10000,10;
+ bonus3 bSPVanishRate,10000,10,BF_NORMAL;
">
},
{
@@ -87834,7 +87838,11 @@ item_db: (
WeaponLv: 4
EquipLv: 95
View: 1
- Script: <" bonus bAspdRate,getrefine(); ">
+ Script: <"
+ bonus bAspdRate,getrefine();
+ bonus4 bSetDefRace,RC_DemiHuman,10000,5000,1;
+ bonus4 bSetMDefRace,RC_DemiHuman,10000,5000,1;
+ ">
},
{
Id: 13073
@@ -107399,6 +107407,8 @@ item_db: (
bonus bUnbreakableWeapon,0;
bonus2 bAddEff,Eff_Stun,1000+getrefine();
bonus bAspdRate,getrefine();
+ bonus4 bSetDefRace,RC_DemiHuman,10000,5000,1;
+ bonus4 bSetMDefRace,RC_DemiHuman,10000,5000,1;
">
},
{
@@ -111241,7 +111251,7 @@ item_db: (
EquipLv: 95
View: 11
Script: <"
- bonus2 bSPVanishRate,10000,4;
+ bonus3 bSPVanishRate,10000,4,BF_NORMAL;
bonus bAspd,-5;
">
},
@@ -117936,7 +117946,7 @@ item_db: (
WeaponLv: 4
EquipLv: 95
View: 3
- Script: <" bonus2 bSPVanishRate,10000,8; ">
+ Script: <" bonus3 bSPVanishRate,10000,8,BF_NORMAL; ">
},
{
Id: 21003
@@ -118079,10 +118089,8 @@ item_db: (
bonus bHit,8;
bonus bCritical,8;
bonus2 bAddRace,RC_DemiHuman,30;
- bonus2 bAddRace,RC_Player,30;
bonus2 bVariableCastrate,"GS_TRACKING",-20;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10;
- bonus2 bIgnoreDefRaceRate,RC_Player,10;
bonus bUnbreakableWeapon,0;
">
},
@@ -118104,9 +118112,7 @@ item_db: (
bonus bDex,2;
bonus bSplashRange,1;
bonus2 bAddRace,RC_DemiHuman,30;
- bonus2 bAddRace,RC_Player,30;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10;
- bonus2 bIgnoreDefRaceRate,RC_Player,10;
autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }";
bonus bUnbreakableWeapon,0;
">