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authorGuilherme G. Menaldo <guilherme.menaldo@outlook.com>2018-08-20 21:21:34 -0300
committerGuilherme G. Menaldo <guilherme.menaldo@outlook.com>2018-08-30 12:04:07 -0300
commitdca07b9b9e9640085412b1ceafd691727b871048 (patch)
treebefe427b00bfb6d87f0226df36c817dd296f68c7 /db/pre-re
parent6a0d3d52dcb64a4e04d49336fa7bdf82874a7cc1 (diff)
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Fixed Blastime and Claymore Trap damage that wasn't being split by the number of enemies
Diffstat (limited to 'db/pre-re')
-rw-r--r--db/pre-re/skill_db.conf2
1 files changed, 2 insertions, 0 deletions
diff --git a/db/pre-re/skill_db.conf b/db/pre-re/skill_db.conf
index 4873012aa..21a0f0e78 100644
--- a/db/pre-re/skill_db.conf
+++ b/db/pre-re/skill_db.conf
@@ -4299,6 +4299,7 @@ skill_db: (
Element: "Ele_Wind"
DamageType: {
SplashArea: true
+ SplitDamage: true
IgnoreFlee: true
}
SplashRange: 1
@@ -4350,6 +4351,7 @@ skill_db: (
Element: "Ele_Fire"
DamageType: {
SplashArea: true
+ SplitDamage: true
IgnoreFlee: true
}
SplashRange: 2