summaryrefslogtreecommitdiff
path: root/db/pre-re/skill_tree.conf
diff options
context:
space:
mode:
authorHaru <haru@dotalux.com>2013-09-28 17:24:05 +0200
committerHaru <haru@dotalux.com>2013-09-28 17:24:05 +0200
commitf8f073bc7ebd1bc5cf19e8ea9b72a54bba7fab8b (patch)
tree47cffd13196170008a96ec5acffe9352bcf6a7cc /db/pre-re/skill_tree.conf
parent71af4a3caa5c09d38fc6ea99ca3ca3bc3cc280ce (diff)
downloadhercules-f8f073bc7ebd1bc5cf19e8ea9b72a54bba7fab8b.tar.gz
hercules-f8f073bc7ebd1bc5cf19e8ea9b72a54bba7fab8b.tar.bz2
hercules-f8f073bc7ebd1bc5cf19e8ea9b72a54bba7fab8b.tar.xz
hercules-f8f073bc7ebd1bc5cf19e8ea9b72a54bba7fab8b.zip
Corrected some errors inteh Rebellion skill_tree and job_db
- Fixed bugreport:7724 (thanks ot Poison, LuLu) http://hercules.ws/board/index.php?app=tracker&showissue=7724 - Please note that, in Pre-Renewal, the job_db values aren't accurate, since the Rebellion class never existed before. It is currently using values from the Gunslinger class, just like Oboro and Kagerou use values from the Ninja class. Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'db/pre-re/skill_tree.conf')
-rw-r--r--db/pre-re/skill_tree.conf9
1 files changed, 5 insertions, 4 deletions
diff --git a/db/pre-re/skill_tree.conf b/db/pre-re/skill_tree.conf
index c8f072c26..5269ab466 100644
--- a/db/pre-re/skill_tree.conf
+++ b/db/pre-re/skill_tree.conf
@@ -11,7 +11,7 @@
// http://hercules.ws/board/topic/1188-skill-tree-db-redesign/
//================ Structure Example =================
/*
-Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there)
+Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there)
inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its skill tree. NV_TRICKDEAD inheritance is skipped for non-novices from the source
skills: { // SKILL_NAMEs come from the Name (16th column) value in db/pre-re/skill_db.txt
@@ -19,8 +19,8 @@ Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so
SKILL_NAME2: { // Use this for skills which have other skills as prerequisites
MaxLevel: Max_Level // Max_Level is a numeric value that should match your client side files
SKILL_NAME_PREREQUISITE: Level_Prerequisite // The prerequisite skill and min level for having this skill available. Should also match your client side files
- SKILL_NAME_PREREQUISITE2: Level_Prerequisite2 // You can add as many prerequisite skills as you want. Minimum of 1 if you add a skill this way
- }
+ SKILL_NAME_PREREQUISITE2: Level_Prerequisite2 // You can add as many prerequisite skills as you want. Minimum of 1 if you add a skill this way
+ }
}
*/
//====================================================
@@ -1545,7 +1545,7 @@ Lord_Knight: {
KN_SPEARMASTERY: 10
KN_PIERCE: 5
KN_SPEARSTAB: 5
- KN_RIDING: 1
+ KN_RIDING: 1
}
LK_HEADCRUSH: {
MaxLevel: 5
@@ -3851,6 +3851,7 @@ Oboro: {
OB_ZANGETSU: 2
}
}
+}
Rebellion: {
inherit: ( "Gunslinger" );