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authorHaru <haru@dotalux.com>2015-09-18 13:09:16 +0200
committerHaru <haru@dotalux.com>2015-09-25 12:55:36 +0200
commit1aea178ef7cdb76eda5600540b5fbd29fd54ff88 (patch)
tree855d4feafba212d7f36872c1b46814c1f1a85e75 /db/pre-re/skill_tree.conf
parente99bf73af31a8b1f09b9ce033c16832ee5cac51d (diff)
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More aggressive whitespace cleanup. Follow up to 51329e6
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'db/pre-re/skill_tree.conf')
-rw-r--r--db/pre-re/skill_tree.conf142
1 files changed, 71 insertions, 71 deletions
diff --git a/db/pre-re/skill_tree.conf b/db/pre-re/skill_tree.conf
index 1b9ad25a5..b5fcd5aca 100644
--- a/db/pre-re/skill_tree.conf
+++ b/db/pre-re/skill_tree.conf
@@ -1,24 +1,24 @@
//====================================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//=
-//= http://herc.ws/board/
+//=
+//= http://herc.ws/board/
//================= More Information =================
// http://herc.ws/board/topic/1188-skill-tree-db-redesign/
//================ Structure Example =================
/*
Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there)
- inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its skill tree. NV_TRICKDEAD inheritance is skipped for non-novices from the source
+ inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its skill tree. NV_TRICKDEAD inheritance is skipped for non-novices from the source
- skills: { // SKILL_NAMEs come from the Name (16th column) value in db/pre-re/skill_db.txt
- SKILL_NAME1: Max_Level // Use this for skills that don't have other skill prerequisite; Max_Level is a numeric value that should match your client side files
- SKILL_NAME2: { // Use this for skills which have other skills as prerequisites
- MaxLevel: Max_Level // Max_Level is a numeric value that should match your client side files
- SKILL_NAME_PREREQUISITE: Level_Prerequisite // The prerequisite skill and min level for having this skill available. Should also match your client side files
+ skills: { // SKILL_NAMEs come from the Name (16th column) value in db/pre-re/skill_db.txt
+ SKILL_NAME1: Max_Level // Use this for skills that don't have other skill prerequisite; Max_Level is a numeric value that should match your client side files
+ SKILL_NAME2: { // Use this for skills which have other skills as prerequisites
+ MaxLevel: Max_Level // Max_Level is a numeric value that should match your client side files
+ SKILL_NAME_PREREQUISITE: Level_Prerequisite // The prerequisite skill and min level for having this skill available. Should also match your client side files
SKILL_NAME_PREREQUISITE2: Level_Prerequisite2 // You can add as many prerequisite skills as you want. Minimum of 1 if you add a skill this way
}
}
@@ -26,7 +26,7 @@ Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so
//====================================================
Novice: {
- skills: {
+ skills: {
NV_BASIC: 9
NV_FIRSTAID: 1
NV_TRICKDEAD: 1
@@ -39,7 +39,7 @@ Novice: {
Swordsman: {
inherit: ( "Novice" );
- skills: {
+ skills: {
SM_SWORD: 10
SM_TWOHAND: {
MaxLevel: 10
@@ -64,7 +64,7 @@ Swordsman: {
Magician: {
inherit: ( "Novice" );
- skills: {
+ skills: {
MG_SRECOVERY: 10
MG_SIGHT: 1
MG_NAPALMBEAT: 10
@@ -104,7 +104,7 @@ Magician: {
Archer: {
inherit: ( "Novice" );
- skills: {
+ skills: {
AC_OWL: 10
AC_VULTURE: {
MaxLevel: 10
@@ -126,7 +126,7 @@ Archer: {
Acolyte: {
inherit: ( "Novice" );
- skills: {
+ skills: {
AL_DP: 10
AL_DEMONBANE: {
MaxLevel: 10
@@ -177,7 +177,7 @@ Acolyte: {
Merchant: {
inherit: ( "Novice" );
- skills: {
+ skills: {
MC_INCCARRY: 10
MC_DISCOUNT: {
MaxLevel: 10
@@ -209,7 +209,7 @@ Merchant: {
Thief: {
inherit: ( "Novice" );
- skills: {
+ skills: {
TF_DOUBLE: 10
TF_MISS: 10
TF_STEAL: 10
@@ -231,7 +231,7 @@ Thief: {
Knight: {
inherit: ( "Swordsman" );
- skills: {
+ skills: {
KN_SPEARMASTERY: 10
KN_PIERCE: {
MaxLevel: 10
@@ -284,7 +284,7 @@ Knight: {
Priest: {
inherit: ( "Acolyte" );
- skills: {
+ skills: {
MG_SRECOVERY: 10
MG_SAFETYWALL: {
MaxLevel: 10
@@ -353,7 +353,7 @@ Priest: {
Wizard: {
inherit: ( "Magician" );
- skills: {
+ skills: {
WZ_FIREPILLAR: {
MaxLevel: 10
MG_FIREWALL: 1
@@ -416,7 +416,7 @@ Wizard: {
Blacksmith: {
inherit: ( "Merchant" );
- skills: {
+ skills: {
BS_IRON: 5
BS_STEEL: {
MaxLevel: 5
@@ -500,7 +500,7 @@ Blacksmith: {
Hunter: {
inherit: ( "Archer" );
- skills: {
+ skills: {
HT_SKIDTRAP: 5
HT_LANDMINE: 5
HT_ANKLESNARE: {
@@ -576,7 +576,7 @@ Hunter: {
Assassin: {
inherit: ( "Thief" );
- skills: {
+ skills: {
AS_RIGHT: 5
AS_LEFT: {
MaxLevel: 5
@@ -620,7 +620,7 @@ Assassin: {
Crusader: {
inherit: ( "Swordsman" );
- skills: {
+ skills: {
KN_RIDING: {
MaxLevel: 1
SM_ENDURE: 1
@@ -694,7 +694,7 @@ Crusader: {
Monk: {
inherit: ( "Acolyte" );
- skills: {
+ skills: {
MO_IRONHAND: {
MaxLevel: 10
AL_DEMONBANE: 10
@@ -767,7 +767,7 @@ Monk: {
Sage: {
inherit: ( "Magician" );
- skills: {
+ skills: {
WZ_ESTIMATION: 1
WZ_EARTHSPIKE: {
MaxLevel: 5
@@ -860,7 +860,7 @@ Sage: {
Rogue: {
inherit: ( "Thief" );
- skills: {
+ skills: {
SM_SWORD: 10
AC_VULTURE: 10
AC_DOUBLE: {
@@ -943,7 +943,7 @@ Rogue: {
Alchemist: {
inherit: ( "Merchant" );
- skills: {
+ skills: {
AM_AXEMASTERY: 10
AM_LEARNINGPOTION: 10
AM_PHARMACY: {
@@ -1017,7 +1017,7 @@ Alchemist: {
Bard: {
inherit: ( "Archer" );
- skills: {
+ skills: {
BA_MUSICALLESSON: 10
BA_MUSICALSTRIKE: {
MaxLevel: 5
@@ -1091,7 +1091,7 @@ Bard: {
Dancer: {
inherit: ( "Archer" );
- skills: {
+ skills: {
DC_DANCINGLESSON: 10
DC_THROWARROW: {
MaxLevel: 5
@@ -1304,7 +1304,7 @@ Super_Novice: {
Gunslinger: {
inherit: ( "Novice" );
- skills: {
+ skills: {
GS_GLITTERING: 5
GS_FLING: {
MaxLevel: 1
@@ -1395,7 +1395,7 @@ Gunslinger: {
Ninja: {
inherit: ( "Novice" );
- skills: {
+ skills: {
NJ_TOBIDOUGU: 10
NJ_SYURIKEN: {
MaxLevel: 10
@@ -1491,7 +1491,7 @@ Ninja: {
}
}
Novice_High: {
- inherit: ( "Novice" );
+ inherit: ( "Novice" );
}
Swordsman_High: {
inherit: ( "Swordsman" );
@@ -1513,7 +1513,7 @@ Thief_High: {
}
Lord_Knight: {
inherit: ( "Knight" );
- skills: {
+ skills: {
LK_AURABLADE: {
MaxLevel: 5
SM_BASH: 5
@@ -1565,7 +1565,7 @@ Lord_Knight: {
High_Priest: {
inherit: ( "Priest" );
- skills: {
+ skills: {
HP_ASSUMPTIO: {
MaxLevel: 5
AL_ANGELUS: 1
@@ -1594,7 +1594,7 @@ High_Priest: {
High_Wizard: {
inherit: ( "Wizard" );
- skills: {
+ skills: {
HW_SOULDRAIN: {
MaxLevel: 10
MG_SRECOVERY: 5
@@ -1625,7 +1625,7 @@ High_Wizard: {
Whitesmith: {
inherit: ( "Blacksmith" );
- skills: {
+ skills: {
WS_MELTDOWN: {
MaxLevel: 10
BS_SKINTEMPER: 3
@@ -1659,7 +1659,7 @@ Whitesmith: {
Sniper: {
inherit: ( "Hunter" );
- skills: {
+ skills: {
SN_SIGHT: {
MaxLevel: 10
AC_OWL: 10
@@ -1688,7 +1688,7 @@ Sniper: {
Assassin_Cross: {
inherit: ( "Assassin" );
- skills: {
+ skills: {
ASC_KATAR: {
MaxLevel: 5
TF_DOUBLE: 5
@@ -1723,7 +1723,7 @@ Assassin_Cross: {
Paladin: {
inherit: ( "Crusader" );
- skills: {
+ skills: {
PA_PRESSURE: {
MaxLevel: 5
SM_ENDURE: 5
@@ -1751,7 +1751,7 @@ Paladin: {
Champion: {
inherit: ( "Monk" );
- skills: {
+ skills: {
CH_PALMSTRIKE: {
MaxLevel: 5
MO_IRONHAND: 7
@@ -1781,7 +1781,7 @@ Champion: {
Professor: {
inherit: ( "Sage" );
- skills: {
+ skills: {
PF_HPCONVERSION: {
MaxLevel: 5
MG_SRECOVERY: 1
@@ -1827,7 +1827,7 @@ Professor: {
Stalker: {
inherit: ( "Rogue" );
- skills: {
+ skills: {
ST_CHASEWALK: {
MaxLevel: 5
TF_HIDING: 5
@@ -1853,7 +1853,7 @@ Stalker: {
Creator: {
inherit: ( "Alchemist" );
- skills: {
+ skills: {
CR_SLIMPITCHER: {
MaxLevel: 10
AM_POTIONPITCHER: 5
@@ -1876,7 +1876,7 @@ Creator: {
Clown: {
inherit: ( "Bard" );
- skills: {
+ skills: {
CG_ARROWVULCAN: {
MaxLevel: 10
AC_SHOWER: 5
@@ -1912,7 +1912,7 @@ Clown: {
Gypsy: {
inherit: ( "Dancer" );
- skills: {
+ skills: {
CG_ARROWVULCAN: {
MaxLevel: 10
AC_SHOWER: 5
@@ -2011,7 +2011,7 @@ Super_Baby: {
Taekwon: {
inherit: ( "Novice" );
- skills: {
+ skills: {
TK_RUN: 10
TK_READYSTORM: {
MaxLevel: 1
@@ -2057,7 +2057,7 @@ Taekwon: {
Star_Gladiator: {
inherit: ( "Taekwon" );
- skills: {
+ skills: {
SG_FEEL: 3
SG_SUN_WARM: {
MaxLevel: 3
@@ -2123,7 +2123,7 @@ Star_Gladiator: {
Soul_Linker: {
inherit: ( "Taekwon" );
- skills: {
+ skills: {
SL_ALCHEMIST: 5
SL_MONK: 5
SL_STAR: 5
@@ -2224,7 +2224,7 @@ Dark_Collector: {
Rune_Knight: {
inherit: ( "Knight" );
- skills: {
+ skills: {
RK_ENCHANTBLADE: {
MaxLevel: 5
RK_RUNEMASTERY: 2
@@ -2279,7 +2279,7 @@ Rune_Knight: {
Warlock: {
inherit: ( "Wizard" );
- skills: {
+ skills: {
WL_WHITEIMPRISON: {
MaxLevel: 5
WL_SOULEXPANSION: 3
@@ -2375,7 +2375,7 @@ Warlock: {
Ranger: {
inherit: ( "Hunter" );
- skills: {
+ skills: {
RA_ARROWSTORM: {
MaxLevel: 10
RA_AIMEDBOLT: 5
@@ -2470,7 +2470,7 @@ Ranger: {
Arch_Bishop: {
inherit: ( "Priest" );
- skills: {
+ skills: {
AB_JUDEX: {
MaxLevel: 5
PR_TURNUNDEAD: 1
@@ -2563,7 +2563,7 @@ Arch_Bishop: {
Mechanic: {
inherit: ( "Blacksmith" );
- skills: {
+ skills: {
NC_MADOLICENCE: 5
NC_BOOSTKNUCKLE: {
MaxLevel: 5
@@ -2680,7 +2680,7 @@ Mechanic: {
Guillotine_Cross: {
inherit: ( "Assassin" );
- skills: {
+ skills: {
GC_VENOMIMPRESS: {
MaxLevel: 5
AS_ENCHANTPOISON: 3
@@ -2763,7 +2763,7 @@ Warlock_Trans: {
inherit: ( "High_Wizard", "Warlock" );
}
Ranger_Trans: {
- inherit: ( "Sniper", "Ranger" );
+ inherit: ( "Sniper", "Ranger" );
}
Arch_Bishop_Trans: {
inherit: ( "High_Priest", "Arch_Bishop" );
@@ -2777,7 +2777,7 @@ Guillotine_Cross_Trans: {
Royal_Guard: {
inherit: ( "Crusader" );
- skills: {
+ skills: {
LG_CANNONSPEAR: {
MaxLevel: 5
LG_PINPOINTATTACK: 1
@@ -2864,7 +2864,7 @@ Royal_Guard: {
Sorcerer: {
inherit: ( "Sage" );
- skills: {
+ skills: {
SO_FIREWALK: {
MaxLevel: 5
SA_VOLCANO: 1
@@ -2991,7 +2991,7 @@ Sorcerer: {
Minstrel: {
inherit: ( "Bard" );
- skills: {
+ skills: {
MI_RUSH_WINDMILL: {
MaxLevel: 5
WM_LULLABY_DEEPSLEEP: 1
@@ -3103,7 +3103,7 @@ Minstrel: {
Wanderer: {
inherit: ( "Dancer" );
- skills: {
+ skills: {
WA_SWING_DANCE: {
MaxLevel: 5
WM_LULLABY_DEEPSLEEP: 1
@@ -3215,7 +3215,7 @@ Wanderer: {
Sura: {
inherit: ( "Monk" );
- skills: {
+ skills: {
SR_DRAGONCOMBO: {
MaxLevel: 10
MO_TRIPLEATTACK: 5
@@ -3324,7 +3324,7 @@ Sura: {
Genetic: {
inherit: ( "Alchemist" );
- skills: {
+ skills: {
GN_TRAINING_SWORD: 5
GN_REMODELING_CART: 5
GN_CART_TORNADO: {
@@ -3399,7 +3399,7 @@ Genetic: {
Shadow_Chaser: {
inherit: ( "Rogue" );
- skills: {
+ skills: {
SC_FATALMENACE: {
MaxLevel: 5
RG_INTIMIDATE: 5
@@ -3560,7 +3560,7 @@ Baby_Shadow_Chaser: {
Expanded_Super_Novice: {
inherit: ( "Super_Novice" );
- skills: {
+ skills: {
PR_IMPOSITIO: 5
PR_SANCTUARY: {
MaxLevel: 10
@@ -3668,12 +3668,12 @@ Expanded_Super_Novice: {
}
}
Expanded_Super_Baby: {
- inherit: ( "Expanded_Super_Novice" );
+ inherit: ( "Expanded_Super_Novice" );
}
Kagerou: {
- inherit: ( "Ninja" );
+ inherit: ( "Ninja" );
- skills: {
+ skills: {
KO_YAMIKUMO: {
MaxLevel: 1
NJ_KIRIKAGE: 5
@@ -3763,9 +3763,9 @@ Kagerou: {
}
}
Oboro: {
- inherit: ( "Ninja" );
+ inherit: ( "Ninja" );
- skills: {
+ skills: {
KO_YAMIKUMO: {
MaxLevel: 1
NJ_KIRIKAGE: 5
@@ -3855,7 +3855,7 @@ Oboro: {
}
}
Rebellion: {
- inherit: ( "Gunslinger" );
+ inherit: ( "Gunslinger" );
skills: {
RL_RICHS_COIN: {