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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-10-20 18:30:05 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-10-20 18:30:05 +0000
commit54a7f124543239c98d696da37c91eb5e2e99b25d (patch)
tree03c1c0d7148de31a112f2c3d82c7eabf910dd351 /db/mob_db.txt
parent1893d0bc7b07a362ac6efcd8de4af056544bad3a (diff)
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- Fixed Charge Atk being able to go through chasm/pits.
- Moved the homunculus DB information from the player structure to the homun structure. Modified the homunculus creation packets to hold this information during creation, also, all initial values are handled by the map-server, the char server only assigns it a homun ID. - Removed target_id/attacked_id from homun_data as it wasn't really used. - Codes cleanup (removing of commented code mostly) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9031 54d463be-8e91-2dee-dedb-b68131a5f0ec
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