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authorHaru <haru@dotalux.com>2016-09-05 00:07:08 +0200
committerHaru <haru@dotalux.com>2017-09-17 17:48:11 +0200
commita98b2d93f3727d18d8add5cb5c35830cbb171114 (patch)
tree39eda9621cf0a0f5f734a2d0d9360db3eeff73ff /db/item_db2.conf
parent00570591031eb6fc99c7c26ba58a2a7efb144e7f (diff)
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Split 'View' in two different fields in the item database
- The field was used both for sprite view IDs and for weapon or ammunition subtypes. Now the fields 'ViewSprite' and 'Subtype' are used respectively. Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'db/item_db2.conf')
-rw-r--r--db/item_db2.conf3
1 files changed, 2 insertions, 1 deletions
diff --git a/db/item_db2.conf b/db/item_db2.conf
index e6b467b58..3d388bf14 100644
--- a/db/item_db2.conf
+++ b/db/item_db2.conf
@@ -86,7 +86,8 @@ item_db: (
EquipLv: Equip required level (int, defaults to 0)
EquipLv: [min, max] (alternative syntax with min / max level)
Refine: Refineable (boolean, defaults to true)
- View: View ID (int, defaults to 0)
+ Subtype: Item Subtype (int, defaults to 0)
+ ViewSprite: Sprite view ID (int, defaults to 0)
BindOnEquip: true/false (boolean, defaults to false)
ForceSerial: true/false (boolean, defaults to false)
BuyingStore: true/false (boolean, defaults to false)