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authorgepard1984 <gepard1984@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-03-04 18:37:29 +0000
committergepard1984 <gepard1984@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-03-04 18:37:29 +0000
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tree82cb02f8048521c7479ff012511a066612f6d439 /db/castle_db.txt
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- Guild Castle code cleanup:
- removed `MAX_GUILDCASTLE` limit - char-server now caches guild castles in `DBMap` - improved guild castle SQL queries to support non-default values of `MAX_GUARDIANS` - disallowed declaring guild castles on maps that are on other map-servers - map-server now requests data for all guild castles from char-server on initial connect (bugreport:287) - removed ''guildcastleinfo events'' as they were esentially duplicated ''OnAgitInit'' - optimized castle data load packets (bugreport:287) - updated WoE scripts to reflect source changes (scripts no longer need or should request castle or guild data) - updated related docs - Added `db_size` macro. - Replaced manual counting of castles occupied by a guild with `guild_checkcastles()` calls. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15657 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/castle_db.txt')
-rw-r--r--db/castle_db.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/db/castle_db.txt b/db/castle_db.txt
index 37d615496..1d328f299 100644
--- a/db/castle_db.txt
+++ b/db/castle_db.txt
@@ -3,7 +3,7 @@
// Structure of Database:
// CastleID,MapName,CastleName,OnGuildBreakEventName,Flag
//
-// 01. CastleID Unique ID of the castle.
+// 01. CastleID Unique ID of the castle. Must remain unique across all map-servers.
// 02. MapName Map name to be considered as the castle map.
// 03. CastleName Name of the castle (used by scripts and guardian name tags).
// 04. OnGuildBreakEventName NPC unique name to invoke ::OnGuildBreak on, when a occupied