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authorcsnv <ctt@csnv.es>2014-09-11 19:07:54 +0200
committercsnv <ctt@csnv.es>2014-09-11 19:07:54 +0200
commitf36f01ba8099a741c3eb86076d3bc1f89d758e52 (patch)
treea6cfa10058dcce45089521cdc81c61496dc48c7a /conf
parent4abf2cfb29dbca5d920b4d3fc641a60d0771f126 (diff)
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Added option for song timers behaviour. Fixes bug 8265
- Fixes bug 8265: http://hercules.ws/board/tracker/issue-8265-bragis-poem-overlapped-20-seconds-effect/ - Added setting in /conf/battle/skill.conf song_timer_reset: switch between official behaviour (songs don't reset time from prior songs) or eathena (every song resets the timer)
Diffstat (limited to 'conf')
-rw-r--r--conf/battle/skill.conf7
1 files changed, 7 insertions, 0 deletions
diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf
index 849989709..10cca4af7 100644
--- a/conf/battle/skill.conf
+++ b/conf/battle/skill.conf
@@ -127,6 +127,13 @@ traps_setting: 0
// one hydra out)
summon_flora_setting: 3
+// When songs are canceled, terminated or the character goes out of the
+// area of effect, there's an additional effect that lasts for 20 seconds
+// Should that time be reset for each song?
+// 0: No, you must recast the song AFTER those 20 seconds to have the effect again (Aegis)
+// 1: Yes, recasting songs reset the 20 seconds timer (eathena)
+song_timer_reset: 0
+
// Whether placed down skills will check walls (Note 1)
// (Makes it so that Storm Gust/Lord of Vermillion/etc when cast next to a wall, won't hit on the other side)
skill_wall_check: yes