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authorJedzkie <jedzkie13@rocketmail.com>2019-05-01 20:03:28 +0800
committerIbrahim Zidan <brahem@aotsw.com>2019-05-04 01:23:11 +0200
commitde087daad09ad964283d036cab64b0bfb180a7a9 (patch)
tree658e4bf553b65fae8929b25c1ee99edbf20276f4 /conf
parent89c24a6a7ded6dedfb92ccccb3d5f0ffa7a55631 (diff)
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Correct spacing for comment blocks in conf/* config files
Diffstat (limited to 'conf')
-rw-r--r--conf/global/console.conf42
-rw-r--r--conf/login/login-server.conf4
-rw-r--r--conf/map/battle/monster.conf2
-rw-r--r--conf/map/battle/skill.conf12
4 files changed, 30 insertions, 30 deletions
diff --git a/conf/global/console.conf b/conf/global/console.conf
index 8a98bbb24..266b301b2 100644
--- a/conf/global/console.conf
+++ b/conf/global/console.conf
@@ -32,36 +32,36 @@
//=========================================================================
console: {
- //Time-stamp format which will be printed before all messages.
- //Can at most be 20 characters long.
- //Common formats:
- // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
- // %H:%M:%S (hour:minute:second, 24 hour format)
- // %d/%b/%Y (day/Month/year)
- //For full format information, consult the strftime() manual.
+ // Time-stamp format which will be printed before all messages.
+ // Can at most be 20 characters long.
+ // Common formats:
+ // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
+ // %H:%M:%S (hour:minute:second, 24 hour format)
+ // %d/%b/%Y (day/Month/year)
+ // For full format information, consult the strftime() manual.
//timestamp_format: "[%d/%b %H:%M]"
- //If redirected output contains escape sequences (color codes)
+ // If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: false
- //Makes server output more silent by omitting certain types of messages:
- //1: Hide Information messages
- //2: Hide Status messages
- //4: Hide Notice Messages
- //8: Hide Warning Messages
- //16: Hide Error and SQL Error messages.
- //32: Hide Debug Messages
- //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
+ // Makes server output more silent by omitting certain types of messages:
+ // 1: Hide Information messages
+ // 2: Hide Status messages
+ // 4: Hide Notice Messages
+ // 8: Hide Warning Messages
+ // 16: Hide Error and SQL Error messages.
+ // 32: Hide Debug Messages
+ // Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0
// [CHAR] Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
save_log: true
// [MAP] Makes server log selected message types to a file in the /log/ folder
- //1: Log Warning Messages
- //2: Log Error and SQL Error messages.
- //4: Log Debug Messages
- //Example: "console_msg_log: 7" logs all 3 kinds
- //Messages logged by this overrides console_silent setting
+ // 1: Log Warning Messages
+ // 2: Log Error and SQL Error messages.
+ // 4: Log Debug Messages
+ // Example: "console_msg_log: 7" logs all 3 kinds
+ // Messages logged by this overrides console_silent setting
console_msg_log: 0
}
diff --git a/conf/login/login-server.conf b/conf/login/login-server.conf
index acd3bfca8..22e927c5e 100644
--- a/conf/login/login-server.conf
+++ b/conf/login/login-server.conf
@@ -75,8 +75,8 @@ login_configuration: {
// Can you use _M/_F to make new accounts on the server?
new_account: true
- //If new_account is enabled, minimum length to userid and passwords should be 4?
- //Must be 'true' unless your client uses both 'Disable 4 LetterUserID/Password' Diffs
+ // If new_account is enabled, minimum length to userid and passwords should be 4?
+ // Must be 'true' unless your client uses both 'Disable 4 LetterUserID/Password' Diffs
new_acc_length_limit: true
// Account registration flood protection system
diff --git a/conf/map/battle/monster.conf b/conf/map/battle/monster.conf
index 01ebbe2e1..8f969dc48 100644
--- a/conf/map/battle/monster.conf
+++ b/conf/map/battle/monster.conf
@@ -137,7 +137,7 @@ mob_skill_delay: 100
mob_count_rate: 100
// Respawn rate of monsters on a map. 50 would make mobs respawn twice as fast (half delay time) (Note 2)
-//Note: This does not affects mobs with immediate respawn (most normal mobs)
+// Note: This does not affects mobs with immediate respawn (most normal mobs)
mob_spawn_delay: 100
plant_spawn_delay: 100
boss_spawn_delay: 100
diff --git a/conf/map/battle/skill.conf b/conf/map/battle/skill.conf
index c1a8a71c5..3c4b90505 100644
--- a/conf/map/battle/skill.conf
+++ b/conf/map/battle/skill.conf
@@ -53,8 +53,8 @@ min_skill_delay_limit: 100
// appear to "teleport" afterwards.
default_walk_delay: 300
-//Completely disable skill delay of the following types (Note 3)
-//NOTE: By default mobs don't have the skill delay as specified in the skill
+// Completely disable skill delay of the following types (Note 3)
+// NOTE: By default mobs don't have the skill delay as specified in the skill
// database, but follow their own 'reuse' skill delay which is specified on
// the mob skill db. When set, the delay for all skills become
// min_skill_delay_limit.
@@ -107,9 +107,9 @@ clear_skills_on_death: 0
// Should ground placed skills be removed when the caster changes maps? (Note 3)
clear_skills_on_warp: 15
-//Setting this to true will override the target mode of ground-based skills with the flag 0x01 to "No Enemies"
-//The two skills affected by default are Pneuma and Safety Wall (if set to true, those two skills will not protect everyone, but only allies)
-//See db/skill_unit_db.txt for more info.
+// Setting this to true will override the target mode of ground-based skills with the flag 0x01 to "No Enemies"
+// The two skills affected by default are Pneuma and Safety Wall (if set to true, those two skills will not protect everyone, but only allies)
+// See db/skill_unit_db.txt for more info.
defunit_not_enemy: false
// Do skills do at least 'hits' damage when they don't miss/are blocked?
@@ -175,7 +175,7 @@ monster_cloak_check_type: 4
// Can't place unlimited land skills at the same time (Note 3)
land_skill_limit: 9
-//Determines which kind of skill-failed messages should be sent:
+// Determines which kind of skill-failed messages should be sent:
// 0 - Enable by default
// 1 - Disable all skill-failed messages.
// 2 - Disable skill-failed messages due to can-act delays.