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authorhemagx <hemagx2@gmail.com>2015-12-25 19:30:20 +0200
committerhemagx <hemagx2@gmail.com>2015-12-25 19:30:20 +0200
commit75141a35e907f76ce7626f0f7cb421ec3217bcc1 (patch)
treeb511fbe1cebf265a7140db8878bdcc43007d9305 /conf
parent0fd41008db1c91f2dd62ed2084b4ca4d063c04d9 (diff)
parent654e7629282b1e708e4f08b26b381e6f917b26d3 (diff)
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Merge pull request #975 from dastgir/8-RefineDef
Added Costume/Shadow Atk/Def refine bonus setting
Diffstat (limited to 'conf')
-rw-r--r--conf/battle/player.conf6
1 files changed, 6 insertions, 0 deletions
diff --git a/conf/battle/player.conf b/conf/battle/player.conf
index 2682a34c7..c5db26c6b 100644
--- a/conf/battle/player.conf
+++ b/conf/battle/player.conf
@@ -175,3 +175,9 @@ snovice_call_type: 0
// Be mindful that the more options used, the easier it becomes to cheat features that rely on idletime (e.g. checkidle()).
// Default: walk ( 0x1 ) + useskilltoid ( 0x2 ) + useskilltopos ( 0x4 ) + useitem ( 0x8 ) + attack ( 0x10 ) = 0x1F
idletime_criteria: 0x1F
+
+// Can players get ATK/DEF from refinements on costume/shadow equips?
+// Default: yes (Official behavior not known)
+costume_refine_def: yes
+shadow_refine_def: yes
+shadow_refine_atk: yes