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authorplaytester <playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>2013-03-16 20:53:23 +0000
committershennetsind <ind@henn.et>2013-04-11 16:19:35 -0300
commit931058402a47abd14f022c12bdf29c68e261204d (patch)
tree56312028151b6f4729476757aa81ddceb9104fdd /conf
parent278e9949a662dd320c5fc408f585da4600526154 (diff)
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- Strongly improved the structure of status_get_sc_def so it's a lot easier to apply official formulas and make sure the checks are applied in the correct order
- In the process, fixed the effect of luk on status changes and removed the static 3% resistance that has been proven to not exist (97 vit, 1 luk can get stunned on officials) - As there is no general luk resistance as it depends on each status change, removed the luk_status_def configurations - Updated the success chance of Decrease Agi to the formula that was extracted from Aegis (blevel/5 + int/5 + skill_lv*3 + 50) Note: I tested all the status changes thoroughly, but as this is a quite large update, it would be nice if someone could cross-check it. Note2: Renewal status resistances (for pre-renewal status changes) are currently not implemented in rAthena at all. They need to be added in another update. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17201 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf')
-rw-r--r--conf/battle/status.conf8
1 files changed, 0 insertions, 8 deletions
diff --git a/conf/battle/status.conf b/conf/battle/status.conf
index 6efe973b7..5341b606b 100644
--- a/conf/battle/status.conf
+++ b/conf/battle/status.conf
@@ -27,14 +27,6 @@ debuff_on_logout: 3
pc_status_def_rate: 100
mob_status_def_rate: 100
-// Required luk to gain inmunity to status changes.
-// Luk increases resistance by closing the gap between natural resist and max
-// linearly. This setting indicates required luk to gain complete immunity.
-// Eg: 40 vit -> 40% resist. 150 luk -> +50% of the missing gap.
-// So 40% + (50% of 60%) = 70%
-pc_luk_status_def: 300
-mob_luk_status_def: 300
-
// Maximum resistance to status changes. (100 = 100%)
// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist.
pc_max_status_def: 100