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authorepoque11 <epoque11@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-12-14 14:07:25 +0000
committerepoque11 <epoque11@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-12-14 14:07:25 +0000
commitc0d762eba9f73c6eb239cd100e32270e44b5fb2d (patch)
tree9610818c0afa7da908fc89b86f9946760603d3d2 /conf
parentcbe6d3dd387bd86beb1c521e686a1f8b8c52c5c3 (diff)
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- Added new check conditions to prevent abuse from no-delay .act files (bugreport:4249)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15105 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf')
-rw-r--r--conf/battle/skill.conf8
1 files changed, 8 insertions, 0 deletions
diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf
index 960960692..657e3c41f 100644
--- a/conf/battle/skill.conf
+++ b/conf/battle/skill.conf
@@ -52,6 +52,14 @@ no_skill_delay: 2
// At what dex does the cast time become zero (instacast)?
castrate_dex_scale: 150
+// What level of leniency should the skill system give for skills when
+// accounting attack motion (ASPD) for casting skills (Note 2, between 0 and 100)
+//
+// NOTE: Setting this to 100% may cause some issues with valid skills not being cast.
+// The time difference between client and server varies so allowing 90% leniency
+// should be enough to forgive very small margins of error.
+skill_amotion_leniency: 90
+
// Will normal attacks be able to ignore the delay after skills? (Note 1)
skill_delay_attack_enable: yes