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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-12-06 12:59:12 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-12-06 12:59:12 +0000
commit71392bc0305b06e18c99892d0a5b3fb4aaaf22c9 (patch)
treebcc6bedfb729d9b4e20baaba984c674b4642b946 /conf
parent09a89593b983a9ade807175192fcf63971748f7c (diff)
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- The default event script behaviour is to trigger on labels rather than NPCs now.
- Removed several script config options which break NPC compatibility when you mess with them (event_script_type, event_requires_trigger, die_event_name, kill_pc_event_name, kill_mob_event_name, logout_event_name, login_event_name, loadmap_event_name, baselvup_event_name, joblvup_event_name) - LoadMap events no longer set the variable "@maploaded$" to the name of the new map. - Optimized/simplified the code now that the previous config options were removed. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11859 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf')
-rw-r--r--conf/script_athena.conf36
1 files changed, 0 insertions, 36 deletions
diff --git a/conf/script_athena.conf b/conf/script_athena.conf
index 40d2237a3..726786f00 100644
--- a/conf/script_athena.conf
+++ b/conf/script_athena.conf
@@ -21,40 +21,4 @@ check_cmdcount: 655360
check_gotocount: 2048
-
-//---- Custom script functions ----
-
-// 0 - Event script is defined as an NPC by itself
-// 1 - Event script can be called by script label
-event_script_type: 0
-
-// For events to be activated do we require
-// a 'set [EventName],1;' to be called first?
-event_requires_trigger: no
-
-// Name of event when a player has died
-die_event_name: OnPCDieEvent
-
-// Name of event when a player kills a player
-kill_pc_event_name: OnPCKillEvent
-
-// Name of event when a player kills a monster
-kill_mob_event_name: OnNPCKillEvent
-
-// Name of event when a player logs out
-logout_event_name: OnPCLogoutEvent
-
-// Name of event when a player logs in
-login_event_name: OnPCLoginEvent
-
-// Name of event when a player changes map
-// NOTE: This event will only trigger on maps with the "loadevent" flag active.
-loadmap_event_name: OnPCLoadMapEvent
-
-// Name of event when a player levels up (base lv)
-baselvup_event_name: OnPCBaseLvUpEvent
-
-// Name of event when a player levels up (job lv)
-joblvup_event_name: OnPCJobLvUpEvent
-
import: conf/import/script_conf.txt