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authorInkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-05-14 16:15:17 +0000
committerInkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-05-14 16:15:17 +0000
commit5ccb3f48c51beb25cf12898693c06af518de89f1 (patch)
treea503b5d23c88dbfe2d2cea601a0b1b19f05f3550 /conf
parente9c2b4fc0618a71b1560c635a8bfc7f9e773b097 (diff)
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* More logical modifications on skill_additional_effect thing. Thanks to ultramage.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13771 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf')
-rw-r--r--conf/battle/battle.conf12
1 files changed, 8 insertions, 4 deletions
diff --git a/conf/battle/battle.conf b/conf/battle/battle.conf
index e1f9151f8..37cabc199 100644
--- a/conf/battle/battle.conf
+++ b/conf/battle/battle.conf
@@ -116,15 +116,19 @@ magic_defense_type: 0
// How to count the number of attackers when applying agi penalty ? (choose one)
// 1-: Count every attack attempt (even those that were dodged/lucky-dodged)
// 2 : Count every non-lucky-dodged attack attempt
-// 3 : Count only attacks that actually connect
-// 4+: None of the above, count will always be 0
+// 3 : Count attacks that miss due to element/race modifier
+// 4 : Count attacks whose damages are blocked by skills
+// 5 : Count only attacks that actually connect
+// 6+: None of the above, count will always be 0
agi_penalty_count_lv: 2
// How to count the number of attackers when applying vit penalty ? (choose one)
// 1-: Count every attack attempt (even those that were dodged/lucky-dodged)
// 2 : Count every non-lucky-dodged attack attempt
-// 3 : Count only attacks that actually connect
-// 4+: None of the above, count will always be 0
+// 3 : Count attacks that miss due to element/race modifier
+// 4 : Count attacks whose damages are blocked by skills
+// 5 : Count only attacks that actually connect
+// 6+: None of the above, count will always be 0
vit_penalty_count_lv: 3
// Change attacker's direction to face opponent on every attack? (Note 3)