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author | skyleo <skyleo@skyleo.de> | 2019-10-15 02:15:21 +0200 |
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committer | skyleo <skyleo@skyleo.de> | 2019-10-18 22:52:13 +0200 |
commit | 9858bb5591f495b0e622391a00297366b972e09a (patch) | |
tree | ecbf09fe710a731d9a17a295934bdfb8281158b8 /conf/map | |
parent | d026e28fd78f60dfa21da381f17f2a8cc9ae3d11 (diff) | |
download | hercules-9858bb5591f495b0e622391a00297366b972e09a.tar.gz hercules-9858bb5591f495b0e622391a00297366b972e09a.tar.bz2 hercules-9858bb5591f495b0e622391a00297366b972e09a.tar.xz hercules-9858bb5591f495b0e622391a00297366b972e09a.zip |
Make slave mobs react to master's chase target
This fixes slaves not chasing after master's chase target,
when master was immobilized by an Ankle Snare for example midway.
Diffstat (limited to 'conf/map')
-rw-r--r-- | conf/map/battle/monster.conf | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/conf/map/battle/monster.conf b/conf/map/battle/monster.conf index 8f969dc48..389bdc5c7 100644 --- a/conf/map/battle/monster.conf +++ b/conf/map/battle/monster.conf @@ -269,3 +269,8 @@ boss_icewall_walk_block: 1 // only have a range of 9. If you put a number higher than 0, their range will // be increased by that number. monster_eye_range_bonus: 0 + +// Should slaves chase after what their master is chasing? +// false: Don't chase after what master is chasing. (old behavior) +// true: Chase after what master is chasing. (official, default) +slave_chase_masters_chasetarget: true |