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authorHaru <haru@dotalux.com>2018-07-24 02:48:34 +0200
committerGitHub <noreply@github.com>2018-07-24 02:48:34 +0200
commitc04d79112575bc4e756231f8b447378dbab951ad (patch)
tree2493a91bcbbc4de969356c994944c13c50355679 /conf/map
parent182d5044829d51d868c33846e6fafc7185acabe2 (diff)
parenta3afe42f9025c1049c05da0b2b99aad7ca8a6907 (diff)
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Merge pull request #2088 from guilherme-gm/fix-ghostmonsters
Fixed monsters not disappearing from some clients upon death
Diffstat (limited to 'conf/map')
-rw-r--r--conf/map/battle/client.conf7
1 files changed, 7 insertions, 0 deletions
diff --git a/conf/map/battle/client.conf b/conf/map/battle/client.conf
index 61ce0e279..dfdb7740c 100644
--- a/conf/map/battle/client.conf
+++ b/conf/map/battle/client.conf
@@ -72,6 +72,13 @@ area_size: 14
// Chat area size (how many squares away from a player can they chat)
chat_area_size: 9
+// Area which monster death packets should be sent to.
+// This should be set to the farthest distance a player can reach in 250ms
+// after a monster dies.
+// Setting it to (area_size + 18) (18 being the range of Monk's Snap skill)
+// should be a great value
+dead_area_size: 32
+
// Maximum walk path (how many cells a player can walk going to cursor)
// default: 17(official)
max_walk_path: 17