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authorHaru <haru@dotalux.com>2018-10-21 23:45:20 +0200
committerGitHub <noreply@github.com>2018-10-21 23:45:20 +0200
commitb196e2b794bb96c1584c885f50e63326678ae89e (patch)
treecb6858c2f690018c9df097dd96a986ec22089fb5 /conf/map
parentf275d6a7d432953d2af6b9c0fe897be5e7657e1c (diff)
parentdca07b9b9e9640085412b1ceafd691727b871048 (diff)
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Merge pull request #2182 from guilherme-gm/201808-trapfix
Fixes some issues with traps
Diffstat (limited to 'conf/map')
-rw-r--r--conf/map/battle/skill.conf6
1 files changed, 6 insertions, 0 deletions
diff --git a/conf/map/battle/skill.conf b/conf/map/battle/skill.conf
index d258567a0..64bba68b5 100644
--- a/conf/map/battle/skill.conf
+++ b/conf/map/battle/skill.conf
@@ -307,6 +307,12 @@ dancing_weaponswitch_fix: true
// 1: Traps in GvG make player stop moving right when stepping over it.
skill_trap_type: 0
+// Trap Reflect
+// Whether the damage from traps must be reflected (for example by Reflect Shield or High Orc Card)?
+// true: Aegis - traps are reflected
+// false: Athena - traps are not reflected
+trap_reflect: true
+
// Max Possible Level of Monster skills
// Note: If your MVPs are too tough, reduce it to 10.
mob_max_skilllvl: 100