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authorJedzkie <jedzkie13@rocketmail.com>2016-03-21 23:55:30 +0800
committerHaru <haru@dotalux.com>2018-11-14 18:43:57 +0100
commit86b70dc7ea0a6d3aee6d99a0f802668fc9a0eb75 (patch)
tree84009e37fa3d86e91ca597c4708a7c0a7b6bd42e /conf/map
parent639af795caf86f9f30770b5d1d2e9164876deb1f (diff)
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Fixes #889 & #840
- Novice classes will never go below 50% hp when died. - Other classes will show 1 HP rather than 0 when died. - Added battle configuration. Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'conf/map')
-rw-r--r--conf/map/battle/client.conf12
1 files changed, 12 insertions, 0 deletions
diff --git a/conf/map/battle/client.conf b/conf/map/battle/client.conf
index 35c585bf6..b7d4ac781 100644
--- a/conf/map/battle/client.conf
+++ b/conf/map/battle/client.conf
@@ -177,3 +177,15 @@ client_emblem_max_blank_percent: 100
// kRO removed the packet and this re-enables the message.
// Official: false.
mvp_exp_reward_message: false
+
+// Displays the same HP value as official servers do when a character is dead.
+// (Note 1)
+// On official servers, HP are never displayed as 0, but when dead, they
+// display the value that will be shown after resurrection (50% HP for novice
+// classes, 1 HP for other classes). Athena servers, instead, show the real
+// value (0 when dead), to avoid confusion.
+// Note: this is only a visual setting, and the server will internally handle
+// it as 0 regardless of this. This means that scripts will know that the
+// character has 0 HP when dead.
+// Default: true (Official behavior)
+display_fake_hp_when_dead: true