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author | Haru <haru@dotalux.com> | 2019-05-06 01:10:05 +0200 |
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committer | GitHub <noreply@github.com> | 2019-05-06 01:10:05 +0200 |
commit | 4bcdd614e6d6de69edb7f203b21fc09a3fa0a5bc (patch) | |
tree | d1f3d43eb51906694583fff0dd8504647998cf9f /conf/map/battle/skill.conf | |
parent | d6fecbcb87db2a32bf189627b9b1dd7230265458 (diff) | |
parent | 1e3d3a3c0bca912ebdf18ae337814b2f434ec442 (diff) | |
download | hercules-4bcdd614e6d6de69edb7f203b21fc09a3fa0a5bc.tar.gz hercules-4bcdd614e6d6de69edb7f203b21fc09a3fa0a5bc.tar.bz2 hercules-4bcdd614e6d6de69edb7f203b21fc09a3fa0a5bc.tar.xz hercules-4bcdd614e6d6de69edb7f203b21fc09a3fa0a5bc.zip |
Merge pull request #2232 from guilherme-gm/201810-trap-visibility
Added option to make hunter traps invisible
Diffstat (limited to 'conf/map/battle/skill.conf')
-rw-r--r-- | conf/map/battle/skill.conf | 20 |
1 files changed, 16 insertions, 4 deletions
diff --git a/conf/map/battle/skill.conf b/conf/map/battle/skill.conf index 3c4b90505..0cc63662c 100644 --- a/conf/map/battle/skill.conf +++ b/conf/map/battle/skill.conf @@ -138,10 +138,22 @@ skill_nofootset: 1 // Default on official servers: true for player-traps gvg_traps_target_all: 1 -// Some traps settings (add as necessary): -// 1: Traps are invisible to those who come into view of it. When unset, all traps are visible at all times. -// (Invisible traps can be revealed through Hunter's Detecting skill) -traps_setting: 0 +// Hunter's traps visibility setting (with HiddenTrap: true on skill_db.conf) +// Here we have 2 configs: +// visibility stands to how traps are displayed by default: +// 0: Traps are always visible to everyone (Hercules/Pre-renewal) +// 1: Traps with HiddenTrap: true are hidden in versus maps (PvP/GvG/BG) +// 2: Traps with HiddenTrap: true are always invisible (Renewal) (Default) +// Notes: - Invisibility applies to players that are not in caster's party. +// - Invisible traps can be made visible to everyone with Hunter's Detecting skill. +// +// display_on_trigger tells if HiddenTraps should become visible once triggered +// 0: Do not make traps visible once triggered (except for Ankle Snare) (Aegis) +// 1: Always make traps visible once triggered (Hercules) +trap_options: { + visibility: 2 + display_on_trigger: 1 +} // Restrictions applied to the Alchemist's Summon Flora skill (add as necessary) // 1: Enable players to damage the floras outside of versus grounds. |