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authorHaru <haru@dotalux.com>2019-07-28 19:32:04 +0200
committerGitHub <noreply@github.com>2019-07-28 19:32:04 +0200
commit9034007595aa0ef58d28f09253ba15f405a011ab (patch)
tree8501bf59aebeae0989436d9d9b60c79f88c11704 /conf/map/battle/drops.conf
parent65a7c731d228c059daf042c75d919453e4daa687 (diff)
parente06b782338e1356b42c80c80d6d59a36d833fcd8 (diff)
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Merge pull request #2505 from Emistry/autoloot_adjust
Added battle config autoloot_adjust
Diffstat (limited to 'conf/map/battle/drops.conf')
-rw-r--r--conf/map/battle/drops.conf4
1 files changed, 4 insertions, 0 deletions
diff --git a/conf/map/battle/drops.conf b/conf/map/battle/drops.conf
index cf09d14d9..d37aba455 100644
--- a/conf/map/battle/drops.conf
+++ b/conf/map/battle/drops.conf
@@ -151,3 +151,7 @@ alchemist_summon_reward: 1
// When picking random options for a dropped item, it does lots of iterations to choose the option to be set,
// this value limits the number of iterations to avoid making the server hang in a long loop.
option_drop_max_loop: 10
+
+// Does autoloot take into account player bonuses and penalties? (Note 1)
+// If RENEWAL_DROP, Bubble Gum, or any other modifiers are active autoloot will take them into account.
+autoloot_adjust: false