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authorGuilherme G. Menaldo <guilherme.menaldo@outlook.com>2018-06-15 11:49:32 -0300
committerGuilherme G. Menaldo <guilherme.menaldo@outlook.com>2018-07-12 15:15:09 -0300
commita3afe42f9025c1049c05da0b2b99aad7ca8a6907 (patch)
treea154eebdbcdf7b3282f3b2938bba262f85c2e5c7 /conf/map/battle/client.conf
parent8d028cbacdc4a424621c94a521c375baa234bdce (diff)
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Fixed clearunit packet not being sent to clients going out of the view range when monster dies
Diffstat (limited to 'conf/map/battle/client.conf')
-rw-r--r--conf/map/battle/client.conf7
1 files changed, 7 insertions, 0 deletions
diff --git a/conf/map/battle/client.conf b/conf/map/battle/client.conf
index 4dc803bca..a7a351414 100644
--- a/conf/map/battle/client.conf
+++ b/conf/map/battle/client.conf
@@ -72,6 +72,13 @@ area_size: 14
// Chat area size (how many squares away from a player can they chat)
chat_area_size: 9
+// Area which monster death packets should be sent to.
+// This should be set to the farthest distance a player can reach in 250ms
+// after a monster dies.
+// Setting it to (area_size + 18) (18 being the range of Monk's Snap skill)
+// should be a great value
+dead_area_size: 32
+
// Maximum walk path (how many cells a player can walk going to cursor)
// default: 17(official)
max_walk_path: 17