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author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-04-01 22:39:19 +0000 |
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committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-04-01 22:39:19 +0000 |
commit | bd55cf078aeaae7929cfe5017e22fdf33616b769 (patch) | |
tree | 58e83a5a5fd263d38ec3e2c8d9f15c9a8caad31d /conf/char_athena.conf | |
parent | d1ad9a53e71f2b2cc51c82259e8a5e23b20c09b8 (diff) | |
download | hercules-bd55cf078aeaae7929cfe5017e22fdf33616b769.tar.gz hercules-bd55cf078aeaae7929cfe5017e22fdf33616b769.tar.bz2 hercules-bd55cf078aeaae7929cfe5017e22fdf33616b769.tar.xz hercules-bd55cf078aeaae7929cfe5017e22fdf33616b769.zip |
* Removed online_check config options. (always active now)
* Clarified char_maintenance config option.
* Changed packet 0x2712. (added request_id)
* Changed packet 0x2713. (added sex, request_id, version, clienttype; removed email, expiration time, gmlevel)
* Delayed user count check and mmo_char_send006b to when the account data arrives.
* Created auxiliary function MD5_Salt.
(split from a future commit that was getting to big for my taste)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13652 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf/char_athena.conf')
-rw-r--r-- | conf/char_athena.conf | 12 |
1 files changed, 4 insertions, 8 deletions
diff --git a/conf/char_athena.conf b/conf/char_athena.conf index ac9800d68..2773fa08e 100644 --- a/conf/char_athena.conf +++ b/conf/char_athena.conf @@ -77,7 +77,10 @@ console: off // So, default is 0, because administrator must explain to their players before to activate this option. email_creation: 0 -// Is Character server in maintainence mode? +// Type of server. +// No functional side effects at the moment. +// Displayed next to the server name in the client. +// 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P char_maintenance: 0 // Enable or disable creation of new characters. @@ -90,13 +93,6 @@ char_new_display: 0 // Maximum users able to connect to the server. Set to 0 for unlimited. max_connect_user: 0 -// When set to yes, the char server will refuse connections from players already online. -// When a login attempt is rejected, the account in question will be booted from all the connected map servers. -// Note that this only works within the char-server and it's connected mapservers, -// the charserver cannot know if the same account is logged on in other char servers. -// it's safe to turn off if the char-server only has a single map-server connected to it. -online_check: yes - // Minimum GM level that is allowed to bypass the server limit of users. gm_allow_level: 99 |