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authorshennetsind <ind@henn.et>2013-01-28 18:42:25 -0200
committershennetsind <ind@henn.et>2013-01-28 18:42:25 -0200
commitcba3bef47e8758ab1db43bd5ee3b6fcc5f9a498b (patch)
tree2416bbe65b1bc89542aa0691344670c97505b37e /conf/battle
parent9f75e121fd20aaa20e337c8664ba9a57fe90fe21 (diff)
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New skill config
After due consideration we thought it'd be in the best interest of the community to provide a switch to this official feature since it drastically change the way traps can be used Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'conf/battle')
-rw-r--r--conf/battle/skill.conf5
1 files changed, 5 insertions, 0 deletions
diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf
index 9006247a2..03aae2ad1 100644
--- a/conf/battle/skill.conf
+++ b/conf/battle/skill.conf
@@ -275,3 +275,8 @@ invincible.nodamage: no
// On official server, a fix is in place that prevents the switching of weapons to cancel songs.
// Default: yes
dancing_weaponswitch_fix: yes
+
+// Skill Trap Type
+// 0: (official) traps only makes player unable to move after its walk path is complete, and it activates other traps on the way.
+// 1: trap makes player stops moving right when stepping over it.
+skill_trap_type: 0