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authorshennetsind <ind@henn.et>2013-02-07 22:15:52 -0200
committershennetsind <ind@henn.et>2013-02-07 22:15:52 -0200
commit4c9bfed8c21cb80a806fffc32c7ac629bdf73438 (patch)
treef5e389854211f679fbdcc04a9abf352bef57d8de /conf/battle
parent54d0583c7bf443f6fdcc9d5c500188a4f0612357 (diff)
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Adjustment to skill_trap_type battle/skill config
The effect of the config is now restricted to GvG. http://hercules.ws/board/tracker/issue-4832-hunter-ht-anklesnare-serious-bug/ Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'conf/battle')
-rw-r--r--conf/battle/skill.conf6
1 files changed, 3 insertions, 3 deletions
diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf
index 0dd97610e..ecb2dd00a 100644
--- a/conf/battle/skill.conf
+++ b/conf/battle/skill.conf
@@ -276,7 +276,7 @@ invincible.nodamage: no
// Default: yes
dancing_weaponswitch_fix: yes
-// Skill Trap Type
-// 0: (official) traps only makes player unable to move after its walk path is complete, and it activates other traps on the way.
-// 1: trap makes player stop moving right when stepping over it.
+// Skill Trap Type (GvG)
+// 0: (official) traps in GvG only makes player unable to move after its walk path is complete, and it activates other traps on the way.
+// 1: trap in GvG makes player stop moving right when stepping over it.
skill_trap_type: 0