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authorAkkarinage <mike.langford@live.co.uk>2013-06-14 21:27:02 +0100
committerAkkarinage <mike.langford@live.co.uk>2013-06-14 21:27:02 +0100
commit3136a514a17ff9874b458673ca3f89bad8e75ce8 (patch)
treeae8b5eb6ef53d5de6cbdb217d89d823c75bf52a0 /conf/battle/skill.conf
parent634bcc63b7adff53d817c19195c4060170eeecfc (diff)
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Whitespace, TABs & Spellings
Replaced indents using spaces with tabs, reducing file sizes and conforming to standards.
Diffstat (limited to 'conf/battle/skill.conf')
-rw-r--r--conf/battle/skill.conf14
1 files changed, 7 insertions, 7 deletions
diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf
index df419b262..bc107f3d7 100644
--- a/conf/battle/skill.conf
+++ b/conf/battle/skill.conf
@@ -20,7 +20,7 @@ delay_rate: 100
delay_dependon_dex: no
delay_dependon_agi: no
-// Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1)
+// Minimum allowed delay for ANY skills after casting (in milliseconds) (Note 1)
// Note: Setting this to anything above 0 can stop speedhacks.
min_skill_delay_limit: 100
@@ -91,7 +91,7 @@ defunit_not_enemy: no
// Do skills do at least 'hits' damage when they don't miss/are blocked?
//(for example, will firebolts always do "number of bolts" damage versus plants?)
-//Values (add as appropiate): 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks.
+//Values (add as appropriate): 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks.
skill_min_damage: 6
// The delay rate of monk's combo (Note 2)
@@ -128,7 +128,7 @@ traps_setting: 0
summon_flora_setting: 3
// Whether placed down skills will check walls (Note 1)
-// (Makes it so that Storm Gust/Lord of Vermillion/etc when casted next to a wall, won't hit on the other side)
+// (Makes it so that Storm Gust/Lord of Vermillion/etc when cast next to a wall, won't hit on the other side)
skill_wall_check: yes
// When cloaking, Whether the wall is checked or not. (Note 1)
@@ -168,7 +168,7 @@ sense_type: 1
// 1 = Athena style (multiple consecutive attacks)
finger_offensive_type: 0
-// Grandcross Settings (Dont mess with these)
+// Grandcross Settings (Don't mess with these)
// If set to no, hit interval is increased based on the amount of mobs standing on the same cell
// (means that when there's stacked mobs in the same cell, they won't receive all hits)
gx_allhit: no
@@ -212,7 +212,7 @@ berserk_cancels_buffs: no
max_heal: 9999
max_heal_lv: 11
-// Emergency Recall Guild Skill setting (add as appropiate).
+// Emergency Recall Guild Skill setting (add as appropriate).
// Note that for the skill to be usable at all,
// you need at least one of 1/2 and 4/8
// 1: Skill is usable outside of woe.
@@ -223,7 +223,7 @@ max_heal_lv: 11
// (it will work on GVG castles even if they are set to nowarpto, though)
emergency_call: 11
-// Guild Aura Skills setting (add as appropiate).
+// Guild Aura Skills setting (add as appropriate).
// (This affects GD_LEADERSHIP, GD_GLORYWOUNDS, GD_SOULCOLD and GD_HAWKEYES)
// Note that for the skill to be usable at all,
// you need at least one of 1/2 and 4/8
@@ -258,7 +258,7 @@ sg_angel_skill_ratio: 10
skill_add_heal_rate: 7
// Whether the damage of EarthQuake with a single target on screen is able to be reflected.
-// Note: On offcial server, EQ is reflectable when there is only one target on the screen,
+// Note: On official server, EQ is reflectable when there is only one target on the screen,
// which might be an exploit to hunt the MVPs.
eq_single_target_reflectable: yes