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authorGrumpyLittlePanda <samuli.vaara@yahoo.com>2014-11-17 19:09:05 +0200
committerGrumpyLittlePanda <samuli.vaara@yahoo.com>2014-11-17 19:36:52 +0200
commit26cdd53ef2d633e6b7d886bb720e645d85d08e43 (patch)
tree28ce5a36441efe995ccbb47e16f453b12994ae06 /conf/battle/skill.conf
parent86d0ab88920099c164f12e440f232634989bc69b (diff)
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(Bugs 5237 and 7979)
- Land Protector now behaves more like on official servers * Land Protector now protects from units being placed on it, no matter if they have splash range or not * Land Protector no longer protects from damage from units not outside Land Protector that splash inside * Meteor Storm no longer shows meteors falling if they would land on Land Protector * Pneuma can no longer be placed next to Land Protector * Safety wall no longer consumes gem if cast on LP. * Also cleaned up the code a bit, so the checks are done where they should be done - Ground skill splash ranges updated to their official values * Lord of Vermilion places units in a 11x11 area with 3x3 splash range each * Storm Gust places units in a 9x9 area with 3x3 splash range each * Heaven's Drive places units in a 5x5 area with no splash range * Venom Dust now has a splash range of 3x3 and is consequently larger than before - Storm Gust's knock-back behavior updated to official * Each of Storm Gust's units will knock back "Away from center" * As units in the south-west are processed first, the knock-back direction will usually be north-east * At the edges the knock-back direction will be "to the outside" * Land Protector and Ganbantein will influence the knock-back behavior strongly, e.g. if Storm Gust has a hole in the middle, it will have a "suck in" effect * Added a config option for those who want the old "random direction" behavior from eAthena
Diffstat (limited to 'conf/battle/skill.conf')
-rw-r--r--conf/battle/skill.conf9
1 files changed, 8 insertions, 1 deletions
diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf
index e6828749b..a870b6c85 100644
--- a/conf/battle/skill.conf
+++ b/conf/battle/skill.conf
@@ -293,4 +293,11 @@ mob_max_skilllvl: 100
// 1: Gutter line system without demi gutter bug
// 2-20: Area around caster (2 = 5x5, 3 = 7x7, 4 = 9x9, ..., 20 = 41x41)
// Note: If you knock the target out of the area it will only be hit once and won't do splash damage
-bowling_bash_area: 0 \ No newline at end of file
+bowling_bash_area: 0
+
+// On official servers, Storm Gust consists of 81 units that all deal 3x3 splash damage "away from center". Due to
+// south-western cells being processed first, this usually leads to a knockback to the northeast. Knockback at the
+// edges will be away from SG. Knockback direction can also be influenced by Ganbantein and Land Protector. If you
+// punch a hole into SG it will for example create a "suck in" effect.
+// If you disable this setting, the knockback direction will be completely random (eAthena style).
+stormgust_knockback: yes \ No newline at end of file