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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-09-30 19:54:58 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-09-30 19:54:58 +0000
commit00f4b25981be9632f662ff055bae81ad3d49694f (patch)
tree17367c22fcb04f9e7ac12f697ed4adada89871eb /conf/battle/player.conf
parentc16d2c8445d40e1966b12353054df33e9de6897a (diff)
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* Fixed skill_calc_heal applying heal bonuses only to AL_HEAL.
* Still working on updating the status window to display properly. * Refine bonuses on armor now apply properly. (+1 additional bonus for every 4 refines.) Refining in general now goes up to 20. * Criticals will now no longer ignore defense, but will still always hit. * Converted m/def2 to a short, for testing status window update, will eventually need to surpass 32k. Good like this for now while we work on it. * Cleaned up some minor things relating tot he arch bishop skill update. * Applied some of the 30/08/2011 kRO updates to arch bishop skills. * Added more SI_ Constants from newer clients to status.h. * Added constants to the database for future updates. * Updated Runestones and creation items. * Added Runestone delays to item_delay. * Added Runestones receipies to produce_db. * Added dummy rates to refine_db. * Added Rune Knight skills to skill_cast_db * Updated Rune Knight skills, and Arch Bishop skills. * Updated SP requirements in skill_require_db. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/renewal@14964 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf/battle/player.conf')
-rw-r--r--conf/battle/player.conf2
1 files changed, 1 insertions, 1 deletions
diff --git a/conf/battle/player.conf b/conf/battle/player.conf
index 0dd5da163..005570c9c 100644
--- a/conf/battle/player.conf
+++ b/conf/battle/player.conf
@@ -101,7 +101,7 @@ max_baby_third_parameter: 108
// NOTE: does not affects skills and status effects like Mental Strength
// If weapon_defense_type is non-zero, it won't apply to max def.
// If magic_defense_type is non-zero, it won't apply to max mdef.
-max_def: 9999
+max_def: 32767
// Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def,
// the remaining is converted to vit def/int mdef using this multiplier