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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-10-06 20:17:26 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-10-06 20:17:26 +0000
commitd4093db5208073bfde366fd225ba05408da4a1b7 (patch)
tree3deb760caadeff7209dcca3f664e5e4e7fa000a0 /conf/battle/exp.conf
parent6dda35a216e1f35278f4465ad5bc124ab113da36 (diff)
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Damage count on rebirthed mobs is now reset. (Valaris)
Changed exp_calc_type to 1, as type 0 seems to be based off old rumour, and to compliment the update to mob_revive. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13264 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf/battle/exp.conf')
-rw-r--r--conf/battle/exp.conf2
1 files changed, 1 insertions, 1 deletions
diff --git a/conf/battle/exp.conf b/conf/battle/exp.conf
index f3d438ea2..f1af58dd6 100644
--- a/conf/battle/exp.conf
+++ b/conf/battle/exp.conf
@@ -41,7 +41,7 @@ max_exp_gain_rate: 0
// 1 = uses damage given / max_hp as damage ratio
// NOTE: Using type 1 disables the bonus where the first attacker gets
// his share of the exp doubled when multiple people attack the mob.
-exp_calc_type: 0
+exp_calc_type: 1
// Experience increase per attacker. That is, every additional attacker to the
// monster makes it give this much more experience