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author | zephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-02-26 21:40:34 +0000 |
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committer | zephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-02-26 21:40:34 +0000 |
commit | 3e8de3518c8aa2e5f62b31a8ffb23e4e507c23d7 (patch) | |
tree | 3c1f069c3599b27cc7557e7bff9f6ec67f03de91 /conf/battle/battleground.conf | |
parent | 071be58854f037749f5ec160f1a0d50fc41b78eb (diff) | |
download | hercules-3e8de3518c8aa2e5f62b31a8ffb23e4e507c23d7.tar.gz hercules-3e8de3518c8aa2e5f62b31a8ffb23e4e507c23d7.tar.bz2 hercules-3e8de3518c8aa2e5f62b31a8ffb23e4e507c23d7.tar.xz hercules-3e8de3518c8aa2e5f62b31a8ffb23e4e507c23d7.zip |
- Second Part of BattleGround Implementation.
* Still need to merge visual studio files and scripts.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13551 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf/battle/battleground.conf')
-rw-r--r-- | conf/battle/battleground.conf | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/conf/battle/battleground.conf b/conf/battle/battleground.conf new file mode 100644 index 000000000..a6ddbe224 --- /dev/null +++ b/conf/battle/battleground.conf @@ -0,0 +1,61 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser <pfak@telus.net> +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +// Note 1: Value is a config switch (on/off, yes/no or 1/0) +// Note 2: Value is in percents (100 means 100%) +// Note 3: Value is a bit field. If no description is given, +// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) +//-------------------------------------------------------------- + +// Melee damage adjustments (non skills) for Battleground maps (Note 2) +bg_short_attack_damage_rate: 80 + +// Ranged damage adjustments (non skills) for Battleground maps (Note 2) +bg_long_attack_damage_rate: 80 + +// Weapon skills damage adjustments for Battleground maps (Note 2) +bg_weapon_attack_damage_rate: 60 + +// Magic skills damage adjustments for Battleground maps (Note 2) +bg_magic_attack_damage_rate: 60 + +// Misc skills damage adjustments for Battleground maps (Note 2) +bg_misc_attack_damage_rate: 60 + +// Flee penalty on BG grounds. +// NOTE: It's %, not absolute, so 20 is -20% of your total flee +bg_flee_penalty: 20 + +// Interval before updating the bg-member map mini-dots (milliseconds) +bg_update_interval: 1000 + +// Reserved Guild ID's for battlegrounds +// Please take care of this configuration, you need to take 2 guild ids manually created +// in your guild database (txt or sql). Only the ID's are required. +// Take care this this "Fake guilds" will be never used by players. +bg_guild_id1: 998 +bg_guild_id2: 999 + +// ** BattleGround Emblems ** +// In the folder /db you will find 2 files: +// bgemblem_1.ebm (used for General Guillaume Marollo) +// bgemblem_2.ebm (used for Prince Croix Marollo) +// You can set your own emblems for battleground, using files from the _tmpEmblem folder +// in your client files, just remember to keep the names. + +// If player is idle for N seconds it will be announced to all battle members in the same team. +bg_idle_announce: 30 |