summaryrefslogtreecommitdiff
path: root/conf-tmpl
diff options
context:
space:
mode:
authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-12 21:38:34 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-12 21:38:34 +0000
commitd35733732b5594c7e5da8146157a5d59325f0909 (patch)
tree05921235267062bcc3f5139fd6d9474ee948e88f /conf-tmpl
parent18bbc8b3983085d0b262422796cb7631f78df287 (diff)
downloadhercules-d35733732b5594c7e5da8146157a5d59325f0909.tar.gz
hercules-d35733732b5594c7e5da8146157a5d59325f0909.tar.bz2
hercules-d35733732b5594c7e5da8146157a5d59325f0909.tar.xz
hercules-d35733732b5594c7e5da8146157a5d59325f0909.zip
- Mobs now by default are "everyone's" enemy, so mobs are able to hit each another.
- Added monster_ai&0x400 to use the previous 'smart' criteria that prevents mobs from fighting each another. - Moved "unsetting" the angry mode from the mob_ai to the mob_damage function, where it'll work regardless of who hits the mob. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9481 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl')
-rw-r--r--conf-tmpl/Changelog.txt4
-rw-r--r--conf-tmpl/battle/monster.conf2
2 files changed, 6 insertions, 0 deletions
diff --git a/conf-tmpl/Changelog.txt b/conf-tmpl/Changelog.txt
index 487ec5371..33f7434c8 100644
--- a/conf-tmpl/Changelog.txt
+++ b/conf-tmpl/Changelog.txt
@@ -1,5 +1,9 @@
Date Added
+2006/12/12
+ * Added monster_ai&0x400 to use the previous 'smart' criteria that prevents
+ mobs from fighting each another, since now they are all natural enemies
+ of each another. [Skotlex]
2006/11/29
* Added Rachel Santuary to nomemo mapflags [Playtester]
2006/11/22
diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf
index 1ea2c822e..66f968c5e 100644
--- a/conf-tmpl/battle/monster.conf
+++ b/conf-tmpl/battle/monster.conf
@@ -69,6 +69,8 @@ monster_max_aspd: 199
// the same skill, instead of only that particular entry (eg: Mob has heal
// on six lines for different conditions, when set, whenever one of the six
// trigger, all of them will share the delay)
+// 0x400: When set, mobs of the same AI type are allied (by default all mobs are
+// enemies of each other).
// Example: 0x140 -> Chase players through warps + use skills in random order.
monster_ai: 0