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authorLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2005-02-23 22:49:21 +0000
committerLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2005-02-23 22:49:21 +0000
commitad81f62be42d1f1e6ef14266d442603a68714c94 (patch)
tree7a735f6d862e73fab565c6f7468ff49f06391fe4 /conf-tmpl
parent125ff2ca6b79b278576f7ddbbd6ac99526b7a852 (diff)
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mob db exp reading fix
mobs item drops rate fix mob spawn once shows normal log git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1170 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl')
-rw-r--r--conf-tmpl/battle_athena.conf35
1 files changed, 4 insertions, 31 deletions
diff --git a/conf-tmpl/battle_athena.conf b/conf-tmpl/battle_athena.conf
index a6615b9e2..f2c76990d 100644
--- a/conf-tmpl/battle_athena.conf
+++ b/conf-tmpl/battle_athena.conf
@@ -149,37 +149,6 @@ item_drop_card_max: 10000
item_drop_mvp_min: 1
item_drop_mvp_max: 10000
-//For fine tuning drop rates for all items
-//details = 0: Don't change anything (Default)
-// 1: Change drop ratios depending on current rates
-// 2: Change drop ratios depending on current rates, but not exceeding minimum
-// and maximum values
-// Example: details=3 rate_1=1000 min=20 If an item's drops is between 1/10000 -
-// 9/10000 it will become at least 1x1000%=10, which is still below 20,
-// so it'll be increase to 20/10000
-//
-item_rate_details: 0
-//
-//Drop rates 1-9
-item_rate_1: 100
-item_rate_1_min: 1
-item_rate_1_max: 9
-//
-//Drop rates 10-99
-item_rate_10: 100
-item_rate_10_min: 10
-item_rate_10_max: 99
-//
-//Drop rates 100-999
-item_rate_100: 100
-item_rate_100_min: 100
-item_rate_100_max: 999
-//
-//Drop rates 1000 and above
-item_rate_1000: 100
-item_rate_1000_min: 1000
-item_rate_1000_max: 10000
-
// Can the monster's drop rate become 0? (Note 1)
drop_rate0item: yes
@@ -532,6 +501,10 @@ monster_skill_nofootset: yes
// When a player is cloaking, Whether the wall is checked or not. (Note 1)
// Note: When set to no players can always cloak away from walls and move around
// freely even if the skill level is below 3.
+// no or 0 = doesn't check for walls (you can cloacking without walls)
+// 1 = it checks for walls
+// 2 = it doesn't checks for walls + your cloaking lasts forever
+// 3 = it checks for walls, but your cloaking lasts forever
player_cloak_check_type: yes
// When a monster is cloaking, Whether the wall is checked or not. (Note 1)