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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-10 21:30:17 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-10 21:30:17 +0000
commitab76b5ee8de6220f739c6f0f2288df887a3a5f7e (patch)
tree22e776a5a30a98170dacd9cf19b09ac82de75f3a /conf-tmpl
parent6e8b9de43008b0ed45f2ee11b0113e7ba4e77087 (diff)
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- Fixed mob-casted demonstration/quagmire being affected by the gvg_traps_all config setting.
- Moved the gvg_traps_target_all config from guild.conf to skill.conf git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5568 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl')
-rw-r--r--conf-tmpl/battle/guild.conf4
-rw-r--r--conf-tmpl/battle/skill.conf4
2 files changed, 4 insertions, 4 deletions
diff --git a/conf-tmpl/battle/guild.conf b/conf-tmpl/battle/guild.conf
index ee77b7ad6..2c208163d 100644
--- a/conf-tmpl/battle/guild.conf
+++ b/conf-tmpl/battle/guild.conf
@@ -62,10 +62,6 @@ gvg_misc_attack_damage_rate: 60
// NOTE: It's %, not absolute, so 20 is -20% of your total flee
gvg_flee_penalty: 20
-// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 1)
-// Default on official servers: yes
-gvg_traps_target_all: yes
-
// When the emperium is broken with WoE mode on, How Long Before The
// Declaration Of Castle Owner and Removal of Monsters/Players from
// Castle. (in milliseconds) (Note 3)
diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf
index 89489708d..1c33be10d 100644
--- a/conf-tmpl/battle/skill.conf
+++ b/conf-tmpl/battle/skill.conf
@@ -118,6 +118,10 @@ player_skill_nofootset: yes
// as traps straight onto or nearby other players. (Note 1)
monster_skill_nofootset: no
+// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 1)
+// Default on official servers: yes
+gvg_traps_target_all: yes
+
// Whether placed down skills will check walls (Note 1)
// (Makes it so that Storm Gust/Lord of Vermillion/etc when casted next to a wall, won't hit on the other side)
// NOTE: It may degrade performance to enable this.