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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-31 14:46:56 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-31 14:46:56 +0000
commit9709434856f4e5ff3bf803d01c0bcf7a4811cc2d (patch)
treec8d549e905f42ae48146045f5e3f92378d10b880 /conf-tmpl
parente25963f4562516f4b4aada3983af567f81555165 (diff)
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- Added setting attack_walk_delay which specifies whether a character should (or not) be able to move inmediately after starting a normal attack (battle.conf). Defaults to 0 since that's what Aegis uses.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8561 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl')
-rw-r--r--conf-tmpl/Changelog.txt3
-rw-r--r--conf-tmpl/battle/battle.conf8
2 files changed, 11 insertions, 0 deletions
diff --git a/conf-tmpl/Changelog.txt b/conf-tmpl/Changelog.txt
index 7c8d23934..09fea0dca 100644
--- a/conf-tmpl/Changelog.txt
+++ b/conf-tmpl/Changelog.txt
@@ -1,6 +1,9 @@
Date Added
2006/08/31
+ * Added setting attack_walk_delay which specifies whether a character
+ should (or not) be able to move inmediately after starting a normal attack
+ (battle.conf). Defaults to 0 since that's what Aegis uses. [Skotlex]
* Corrected battle config name max_walk_rate, it should be named
max_walk_speed. [Skotlex]
2006/08/29
diff --git a/conf-tmpl/battle/battle.conf b/conf-tmpl/battle/battle.conf
index 1b7c34051..a653bd22d 100644
--- a/conf-tmpl/battle/battle.conf
+++ b/conf-tmpl/battle/battle.conf
@@ -44,6 +44,14 @@ enable_critical: 1
mob_critical_rate: 100
critical_rate: 100
+// Should normal attacks give you a walk delay?
+// If no, characters can move as soon as they start an attack (attack animation
+// or walk animation may be omitted client-side, causing cropped attacks or
+// monsters that teleport to you)
+// If set, total walk delay is set to your attack animation duration divided by
+// this value (eg: 1 -> 100%, 2 -> 50%, 4->25%...)
+attack_walk_delay: 0
+
// Move-delay adjustment after being hit. (Note 2)
// The 'can't walk' delay after being hit is calculated as a percentage of the damage animation duration.
// NOTE: Only affects the normal delay from a single attack, not the delay added by the multihit_delay option below.