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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-10 13:35:11 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-10 13:35:11 +0000
commit86354787809a85d57593dc6c1940262752d5b846 (patch)
tree313f47a603f277cfe1fa333a1d17d5765605c7fa /conf-tmpl/battle
parent2aa039840a624a43d9d0051479d520b78636f8ca (diff)
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- Fixed a memory overwrite crash on pc_readdb, thanks to foobar.
- Fixed only the first TK stance triggering when you have multiple of them active. - Default of skill_attack_enable changed to yes. - Fixed a compiler error in some ninja skill that only triggers on windows or c++ compilers. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5557 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/battle')
-rw-r--r--conf-tmpl/battle/skill.conf2
1 files changed, 1 insertions, 1 deletions
diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf
index 42b5abf4a..89489708d 100644
--- a/conf-tmpl/battle/skill.conf
+++ b/conf-tmpl/battle/skill.conf
@@ -45,7 +45,7 @@ min_skill_delay_limit: 100
castrate_dex_scale: 150
// Will normal attacks be able to ignore the delay after skills? (Note 1)
-skill_delay_attack_enable: no
+skill_delay_attack_enable: yes
// Range added to player skills after their cast time finishes.
// Decides how far away the target can walk away after the skill began casting before the skill fails.