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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-02-15 18:56:54 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-02-15 18:56:54 +0000 |
commit | ea2ae867ed32cdea9107b446ee7cdfe3a2be6d95 (patch) | |
tree | 43aab9b4180d956488810f96da7a003ba6c2d28e /conf-tmpl/battle | |
parent | af3903eef455c03277036c972bc8c53e6ddacd28 (diff) | |
download | hercules-ea2ae867ed32cdea9107b446ee7cdfe3a2be6d95.tar.gz hercules-ea2ae867ed32cdea9107b446ee7cdfe3a2be6d95.tar.bz2 hercules-ea2ae867ed32cdea9107b446ee7cdfe3a2be6d95.tar.xz hercules-ea2ae867ed32cdea9107b446ee7cdfe3a2be6d95.zip |
- Made the warm skills BF_WEAPON type so that they may trigger effect cards.
- Also changed their pl to -1 so they carry the elemeso they carry the element.
- Warm skills now damage other players for 60sp per hit.
- Warm skill damage interval decreased to 100ms instead of 1000ms.
- TK_DODGE now only dodges ranged weapon attacks, while under Spurt mode it dodges everything.
- Cleaned up and expanded the sc_def_rate battle config. The new battle flags are mob_sc_def_rate, pc_sc_def_rate, mob_max_sc_def, pc_max_sc_def
- Modified Marionette Control so that the max bonus stats you get is capped to your server's defined max stats instead of 99.
- Mobs are no longer affected by the vs_traps_bctall switch.
- Added function pc_damage_sp to damage the SP of players.
- Modified Warm skills so that it only hurts SP of players while attacking/knocking back mobs.
- Autospell loop breaks after one skill is successful.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5288 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/battle')
-rw-r--r-- | conf-tmpl/battle/battle.conf | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/conf-tmpl/battle/battle.conf b/conf-tmpl/battle/battle.conf index c812a133f..a2546a04f 100644 --- a/conf-tmpl/battle/battle.conf +++ b/conf-tmpl/battle/battle.conf @@ -154,5 +154,12 @@ gtb_pvp_only: no // Adjustment for the natural rate of resistance from status changes. // If 50, status defense is halved, and you need twice as much stats to block -// poison/silence/etc (eg: 200 vit to block poison/stun) -status_def_rate: 100 +// them (eg: 200 vit to completely block stun) +pc_status_def_rate: 100 +mob_status_def_rate: 100 + +// Maximum resistance to status changes. (10000 = 100%) +// NOTE: This is applied after cards and equipment. +// So inmunity cards will be capped to this value. +pc_max_status_def: 10000 +mob_max_status_def: 10000 |