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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-09 14:43:35 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-09 14:43:35 +0000
commit3e8fdb1e9d8591db80b24999595d2c70a004dce1 (patch)
tree8bc239f39a08938a31c8002502570044f4aa157e /conf-tmpl/battle
parent173c3195ade5a6cdfe20c49e7f184a6b1336ca19 (diff)
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- Changed the default of skill_delay_attack_enable to no.
- Modified Magnum break's delay to 0, time1 to 2 secs, time2 to 10 secs. Time 1 is for the skill reuse delay, and time2 the weapon fire bonus time. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5236 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/battle')
-rw-r--r--conf-tmpl/battle/skill.conf2
1 files changed, 1 insertions, 1 deletions
diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf
index ce2f334d2..ca67ff0f3 100644
--- a/conf-tmpl/battle/skill.conf
+++ b/conf-tmpl/battle/skill.conf
@@ -45,7 +45,7 @@ min_skill_delay_limit: 100
castrate_dex_scale: 150
// Will normal attacks be able to ignore the delay after skills? (Note 1)
-skill_delay_attack_enable: yes
+skill_delay_attack_enable: no
// Range added to player skills after their cast time finishes.
// Decides how far away the target can walk away after the skill began casting before the skill fails.