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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-23 21:33:35 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-23 21:33:35 +0000
commit8304213efbff057813e058a588cfac7a8168dca1 (patch)
tree6f7332a3f335a33365e1119d327faf98ad4ab7e9 /conf-tmpl/battle
parent58ad1a1aeecbfd9e33e9361b0f5713b35f483c4b (diff)
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- Added mob skill conditions myhpinrate and friendhpinrate for using HP ranges instead of a fixed "less than" condition.
- Added mob_ai condition &16, enables skills that are normally used on 'friends' to also pick up caster as target. - Fixed npc_shopid not being reset to 0 when buying/selling. FIXME: The client sends a packet when you cancel? It is required so that npc_shopid will be cleared and prevent the player from being stuck. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5380 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/battle')
-rw-r--r--conf-tmpl/battle/monster.conf1
1 files changed, 1 insertions, 0 deletions
diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf
index 2ffe40015..363627809 100644
--- a/conf-tmpl/battle/monster.conf
+++ b/conf-tmpl/battle/monster.conf
@@ -59,6 +59,7 @@ monster_max_aspd: 199
// 8: If set, when a mob loses track of their target, they stop walking inmediately. Otherwise, they continue
// to their last target tile. When set mobs also scatter as soon as they lose their target. Use this mode to
// make it much harder to mob-train by hiding and collecting them on a single spot (ie: GrimTooth training)
+//16: If set, mob skills defined for friends will also trigger on themselves.
monster_ai: 0
// Allow monsters to be aggresive and attack first? (Note 1)