summaryrefslogtreecommitdiff
path: root/conf-tmpl/battle
diff options
context:
space:
mode:
authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-10-03 13:54:51 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-10-03 13:54:51 +0000
commit24fdc7fd359132805f403afab0d0d0dfcdfe929c (patch)
treeafaadf6a6b419f40b57db58c26eb82e3b30b351f /conf-tmpl/battle
parent6529cd23af59110bef70f26dc9f1a1b9eb11e488 (diff)
downloadhercules-24fdc7fd359132805f403afab0d0d0dfcdfe929c.tar.gz
hercules-24fdc7fd359132805f403afab0d0d0dfcdfe929c.tar.bz2
hercules-24fdc7fd359132805f403afab0d0d0dfcdfe929c.tar.xz
hercules-24fdc7fd359132805f403afab0d0d0dfcdfe929c.zip
- Renamed setting delay_dependon_dex to delay_dependon_agi, the delay of skills is reduced now (when enabled) by AGI instead of DEX, which makes a lot more sense than DEX.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8923 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/battle')
-rw-r--r--conf-tmpl/battle/skill.conf8
1 files changed, 5 insertions, 3 deletions
diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf
index 55702c1cd..dc164d5b9 100644
--- a/conf-tmpl/battle/skill.conf
+++ b/conf-tmpl/battle/skill.conf
@@ -35,9 +35,9 @@ casting_rate: 100
// Delay time after casting (Note 2)
delay_rate: 100
-// Is the delay time is dependent on the caster's DEX? (Note 1)
-// Note: On Official servers Dex does NOT affect delay time
-delay_dependon_dex: no
+// Is the delay time dependant on the caster's AGI? (Note 1)
+// Note: On Official servers no stat affects delay time
+delay_dependon_agi: no
// Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1)
// Note: Setting this to anything above 0 can stop speedhacks.
@@ -58,6 +58,8 @@ default_skill_delay: 300
no_skill_delay: 2
// At what dex does the cast time become zero (instacast)
+// If delay_dependon_agi is enabled, this is also the amount of agi required
+// for zero delay on skills.
castrate_dex_scale: 150
// Will normal attacks be able to ignore the delay after skills? (Note 1)